Difference between revisions of "Exception Handling"
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* Used in try-catch statement only. | * Used in try-catch statement only. | ||
* If throw is used in catch clause, it will be re-throw. See below examples for information about re-throw. | * If throw is used in catch clause, it will be re-throw. See below examples for information about re-throw. | ||
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+ | == <span style="color:#a52a2a;">'''See also'''</span> == | ||
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+ | * [[Exception class]] | ||
== <span style="color:#a52a2a;">'''Examples'''</span> == | == <span style="color:#a52a2a;">'''Examples'''</span> == |
Revision as of 05:00, 20 December 2011
Exception Handling (Error Runtime Handling)
An exception is an error occurs in the runtime (the excution) of program. The CGScript language uses the try/catch statement and the throw expression to implement the exception handling.
Syntax
try-catch statement
try { // codes that could throw an exception } catch (exception) { // codes that execute when exception is thrown in the try block }
- In the try clause, when a line of code cause the exception/error, the exception will be thrown to the catch clause and the codes in catch clause will process that exception. All codes below the code which cause the exception/error will be ignored.
- The exception can be any type (E.g. exception object, number, string...)
- CGScript language does not support multi catch clauses.
throw expression
throw [expression]
- The expression can be any type (E.g. exception object, number, string...)
- Used in try-catch statement only.
- If throw is used in catch clause, it will be re-throw. See below examples for information about re-throw.