Difference between revisions of "Exception class"

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{{CGscriptClass_Template
 
{{CGscriptClass_Template
 
|Name=<nowiki>Exception</nowiki>
 
|Name=<nowiki>Exception</nowiki>
|Description=Represents an error object. This object can contain only non-user(system) thrown errors - the errors that not thrown by [[Exception Handling|throw expression]]
+
|Description=Represents an error object. This object can contain only non-user (system) thrown errors - the errors that not thrown by [[Exception Handling|throw expression]]
 
|Methods=
 
|Methods=
 
{{CGscriptMethods_Template|ReturnType=string|Name=<nowiki>ToString</nowiki>|Description=<nowiki>The string representation of the object.</nowiki>}}
 
{{CGscriptMethods_Template|ReturnType=string|Name=<nowiki>ToString</nowiki>|Description=<nowiki>The string representation of the object.</nowiki>}}

Revision as of 06:41, 20 December 2011

Exception



Represents an error object. This object can contain only non-user (system) thrown errors - the errors that not thrown by throw expression


Methods

  • string ToString() - The string representation of the object.

Properties

  • Exception InnerException { get; } - Gets the Exception instance that caused the current exception.
  • string Message { get; } - Gets a message that describes the current exception.
  • string ObjectTypeName { get; } - The name of the type of object.
  • string StackTrace { get; } - Return the internal stack trace, useful when sending a bugreport to Catglobe.
  • TypeInformation TypeInformation { get; } - Get information about this class.

Also see exception handling for more information.

Examples

Type below script into the CGScript prompt to get its result:

object e;
try {
      s = n;
} 
catch(e) {
    print("====e.ToString()======");
    print(e.ToString());
    print("\n====e.Message======");
    print(e.Message);
    print("\n====e.StackTrace======");
    print(e.StackTrace);
}