Difference between revisions of "Function class"
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− | == | + | {{CGscriptClass_Template |
− | + | |Name=<nowiki>Function</nowiki> | |
− | + | |Description=<nowiki>The function object</nowiki> | |
− | + | |InheritsFrom=object|Constructors= | |
− | + | {{CGscriptConstructors_Template|Parameters= | |
− | + | {{CGscriptParameters_Template|Type=string|Name=<nowiki>functionName</nowiki>|Description=<nowiki>Name of the variable defined as a function</nowiki>}} | |
− | + | |Description=<nowiki>Create a new function that will reuse an existing function</nowiki>}} | |
− | + | |Methods= | |
− | = | + | {{CGscriptMethods_Template|ReturnType=object|Name=<nowiki>Call</nowiki>|Parameters={{CGscriptParameters_Template|Type=params AnyType|Name=params AnyType|Description=}} |
− | + | |Description=<nowiki>Evaluate a function with positional parameters.</nowiki>}} | |
− | + | {{CGscriptMethods_Template|ReturnType=object|Name=<nowiki>Invoke</nowiki>|Parameters= | |
− | + | {{CGscriptParameters_Template|Type=array|Name=<nowiki>param</nowiki>|Description=<nowiki>The parameters given to the function mapped to the position used in the definition</nowiki>}} | |
− | + | |Description=<nowiki>Evaluate a function with positional parameters.</nowiki>}} | |
− | + | {{CGscriptMethods_Template|ReturnType=object|Name=<nowiki>Invoke</nowiki>|Parameters= | |
− | + | {{CGscriptParameters_Template|Type=Dictionary|Name=<nowiki>param</nowiki>|Description=<nowiki>The parameters given to the function mapped to the names used in the definition</nowiki>}} | |
− | = | + | |Description=<nowiki>Evaluate a function with named parameters.</nowiki>}} |
− | + | {{CGscriptMethods_Template|ReturnType=string|Name=<nowiki>ToString</nowiki>|Inherited=object|Description=<nowiki>The string representation of the object.</nowiki>}} | |
− | + | |Properties= | |
− | + | {{CGscriptProperties_Template|ReturnType=string|Name=<nowiki>ObjectTypeName</nowiki>|HasGetter=1|Description=<nowiki>The name of the type of object.</nowiki>}} | |
− | + | {{CGscriptProperties_Template|ReturnType=TypeInformation|Name=<nowiki>TypeInformation</nowiki>|HasGetter=1|Inherited=object|Description=<nowiki>Get information about this class.</nowiki>}} | |
− | + | }} | |
==== <span style="color:#a52a2a;">'''Scoping of variables'''</span> ==== | ==== <span style="color:#a52a2a;">'''Scoping of variables'''</span> ==== | ||
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<span style="color:#a52a2a;">'''Ex1:'''</span> | <span style="color:#a52a2a;">'''Ex1:'''</span> | ||
− | <source lang="javascript"> | + | <source lang="javascript">object a = function () |
{ | { | ||
number b = 1; | number b = 1; | ||
Line 35: | Line 35: | ||
<source lang="javascript">number i = 10; | <source lang="javascript">number i = 10; | ||
− | + | object a = function () { | |
print(i); | print(i); | ||
print(b); | print(b); | ||
}; | }; | ||
number b = 20; | number b = 20; | ||
− | a.Call(); // 10 20</source> | + | a.Call(); // 10 20 |
+ | Function f = new Function("a"); // Create a function f by using the constructor of this Function class | ||
+ | f.Call(); // 10 20 | ||
+ | Function x = a; | ||
+ | x.Call(); // 10 20 | ||
+ | |||
+ | </source> | ||
<span style="color: rgb(165, 42, 42);">'''Ex3:'''</span> | <span style="color: rgb(165, 42, 42);">'''Ex3:'''</span> | ||
<source lang="javascript">number i = 10; | <source lang="javascript">number i = 10; | ||
− | + | object a = function () { | |
print(i); | print(i); | ||
print(b); | print(b); | ||
}; | }; | ||
a.Call(); // Not work, get error: Undefined variable name: 'b'. @ | a.Call(); // Not work, get error: Undefined variable name: 'b'. @ | ||
− | number b = 20;</source> | + | number b = 20; |
+ | |||
+ | </source> | ||
<span style="color:#a52a2a;">'''Ex4:'''</span> | <span style="color:#a52a2a;">'''Ex4:'''</span> | ||
<source lang="javascript">number i = 10; | <source lang="javascript">number i = 10; | ||
− | + | object a = function (number i) { | |
print(i); | print(i); | ||
}; | }; | ||
a.Call(100); // 100 | a.Call(100); // 100 | ||
− | print(i); // 10</source> | + | print(i); // 10 |
+ | Function f = new Function("a"); // Create a function f by using the constructor of this Function class | ||
+ | f.Call(100); // 100 | ||
+ | print(i); // 10 | ||
+ | |||
+ | </source> | ||
<span style="color:#a52a2a;">'''Ex5:'''</span> | <span style="color:#a52a2a;">'''Ex5:'''</span> | ||
<source lang="javascript">number i = 10; | <source lang="javascript">number i = 10; | ||
− | + | object a = function () { | |
number i = 100; | number i = 100; | ||
print(i); | print(i); | ||
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<span style="color:#a52a2a;">'''Ex1:'''</span> | <span style="color:#a52a2a;">'''Ex1:'''</span> | ||
− | <source lang="javascript"> | + | <source lang="javascript">object a = function (number i) |
{ | { | ||
if (i == 0) return; | if (i == 0) return; | ||
Line 82: | Line 95: | ||
return i; | return i; | ||
}; | }; | ||
− | a.Call(49); // Return 49</source> | + | a.Call(49); // Return 49 |
+ | Function f = new Function("a"); // Create a function f by using the constructor of this Function class | ||
+ | f.Call(49); // Return 49 | ||
+ | </source> | ||
<span style="color:#a52a2a;">'''Ex2:'''</span> | <span style="color:#a52a2a;">'''Ex2:'''</span> | ||
− | <source lang="javascript"> | + | <source lang="javascript">object a = function (number i){ |
if (i == 0) return; | if (i == 0) return; | ||
a.Call(i - 1); | a.Call(i - 1); | ||
Line 100: | Line 116: | ||
<source lang="javascript">// IN FIRST WORKFLOW | <source lang="javascript">// IN FIRST WORKFLOW | ||
− | + | object x = function (number a, number b) { | |
return a + b; | return a + b; | ||
}; | }; | ||
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<source lang="javascript">// IN FIRST WORKFLOW | <source lang="javascript">// IN FIRST WORKFLOW | ||
number i = 10; | number i = 10; | ||
− | + | object x = function (number a, number b) { | |
return a + b + i; | return a + b + i; | ||
}; | }; | ||
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==== <span style="color:#a52a2a;">'''Examples'''</span> ==== | ==== <span style="color:#a52a2a;">'''Examples'''</span> ==== | ||
− | <source lang="javascript"> | + | <source lang="javascript">object x = function (number a, number b, number c = 10) |
{ | { | ||
number d = 1; | number d = 1; | ||
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print(x.Call(1,2,3)); | print(x.Call(1,2,3)); | ||
− | + | object y = x; | |
print(y.Call(1,2)); | print(y.Call(1,2)); | ||
print(y.Call(1,2,3)); | print(y.Call(1,2,3)); | ||
− | + | object z = new Function("x"); // remmember that new Function("x") NOT new function("x") | |
print(z.Call(1,2)); | print(z.Call(1,2)); | ||
print(z.Call(1,2,3)); | print(z.Call(1,2,3)); | ||
− | + | object f; // will be empty | |
− | + | object ff; // get error because there is no default constructor | |
array paraArray_a = {1,2}; | array paraArray_a = {1,2}; | ||
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Dictionary dic = {"para_1": 1,"para_2": 2,"para_3": 3}; | Dictionary dic = {"para_1": 1,"para_2": 2,"para_3": 3}; | ||
− | print(x.Invoke(dic)); // will cause error because the keys in dictionary not the same as name of parameters which is defined in function x</source><br> | + | print(x.Invoke(dic)); // will cause error because the keys in dictionary not the same as name of parameters which is defined in function x</source><br> |
− | |||
− |
Latest revision as of 07:48, 2 July 2020
Function
The function object
Parent class
Inherits from object
Constructors
- (string functionName "Name of the variable defined as a function") - Create a new function that will reuse an existing function
Methods
- object Call(params AnyType) - Evaluate a function with positional parameters.
- object Invoke(array param "The parameters given to the function mapped to the position used in the definition") - Evaluate a function with positional parameters.
- object Invoke(Dictionary param "The parameters given to the function mapped to the names used in the definition") - Evaluate a function with named parameters.
- (From object) string ToString() - The string representation of the object.
Properties
- string ObjectTypeName { get; } - The name of the type of object.
- (From object) TypeInformation TypeInformation { get; } - Get information about this class.
Scoping of variables
Ex1:
object a = function ()
{
number b = 1;
return true;
};
print(b); // Not work, get error: Undefined variable name: 'b'. @
Ex2:
number i = 10;
object a = function () {
print(i);
print(b);
};
number b = 20;
a.Call(); // 10 20
Function f = new Function("a"); // Create a function f by using the constructor of this Function class
f.Call(); // 10 20
Function x = a;
x.Call(); // 10 20
Ex3:
number i = 10;
object a = function () {
print(i);
print(b);
};
a.Call(); // Not work, get error: Undefined variable name: 'b'. @
number b = 20;
Ex4:
number i = 10;
object a = function (number i) {
print(i);
};
a.Call(100); // 100
print(i); // 10
Function f = new Function("a"); // Create a function f by using the constructor of this Function class
f.Call(100); // 100
print(i); // 10
Ex5:
number i = 10;
object a = function () {
number i = 100;
print(i);
};
a.Call(); // Not work, get error: Illegal variable re-declaration @
Recursion
Ex1:
object a = function (number i)
{
if (i == 0) return;
a.Call(i - 1);
return i;
};
a.Call(49); // Return 49
Function f = new Function("a"); // Create a function f by using the constructor of this Function class
f.Call(49); // Return 49
Ex2:
object a = function (number i){
if (i == 0) return;
a.Call(i - 1);
return i;
};
a.Call(50); // get error because the maximum limit of recursion is: 49
Send function to Called Workflow
Ex1:
// IN FIRST WORKFLOW
object x = function (number a, number b) {
return a + b;
};
Workflow_call(37248984, {x});
// IN SECOND (CALLED) WORKFLOW (Resource Id: 37248984)
array Workflow_parameters = Workflow_getParameters();
return Workflow_parameters[0].Call(1,2);
// ------get result: 3---------
Ex2:
// IN FIRST WORKFLOW
number i = 10;
object x = function (number a, number b) {
return a + b + i;
};
Workflow_call(37248984, {x});
// IN SECOND (CALLED) WORKFLOW (Resource Id: 37248984)
array Workflow_parameters = Workflow_getParameters();
return Workflow_parameters[0].Call(1,2);
// ------get result: 13---------
Examples
object x = function (number a, number b, number c = 10)
{
number d = 1;
return a + b + c + d + p;
};
number p = 10;
print(x.Call(1,2));
print(x.Call(1,2,3));
object y = x;
print(y.Call(1,2));
print(y.Call(1,2,3));
object z = new Function("x"); // remmember that new Function("x") NOT new function("x")
print(z.Call(1,2));
print(z.Call(1,2,3));
object f; // will be empty
object ff; // get error because there is no default constructor
array paraArray_a = {1,2};
array paraArray_b = {1,2,3};
print(x.Invoke(paraArray_a));
print(x.Invoke(paraArray_b));
Dictionary dic1 = {"a": 1,"b": 2};
print(x.Invoke(dic1)); // 24
Dictionary dic2 = {"a": 1,"b": 2,"c": 3};
print(x.Invoke(dic2)); // 17
Dictionary dic3 = {"c": 3,"a": 1,"b": 2};
print(x.Invoke(dic3)); // 17
Dictionary dic = {"para_1": 1,"para_2": 2,"para_3": 3};
print(x.Invoke(dic)); // will cause error because the keys in dictionary not the same as name of parameters which is defined in function x