Difference between revisions of "Array class"
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− | === | + | {{CGscriptClass_Template |
+ | |Name=<nowiki>Array</nowiki> | ||
+ | |Description=<nowiki>The array object</nowiki> | ||
+ | |InheritsFrom=object|Constructors= | ||
+ | {{CGscriptConstructors_Template|Description=<nowiki>Creates an empty array</nowiki>}} | ||
+ | {{CGscriptConstructors_Template|Parameters= | ||
+ | {{CGscriptParameters_Template|Type=array|Name=<nowiki>toCopy</nowiki>|Description=<nowiki>Array to copy</nowiki>}} | ||
+ | |Description=<nowiki>Creates a copy of another array</nowiki>}} | ||
+ | {{CGscriptConstructors_Template|Parameters= | ||
+ | {{CGscriptParameters_Template|Type=int|Name=<nowiki>count</nowiki>|Description=<nowiki>Number of items to put in the array</nowiki>}} | ||
+ | |Description=<nowiki>Creates an array with a predefined size, where all elements are Empty</nowiki>}} | ||
+ | |Methods= | ||
+ | {{CGscriptMethods_Template|ReturnType=Empty|Name=<nowiki>Add</nowiki>|Parameters= | ||
+ | {{CGscriptParameters_Template|Type=object|Name=<nowiki>element</nowiki>|Description=<nowiki>element to add</nowiki>}} | ||
+ | |Description=<nowiki>Add a new element to the Array</nowiki>}} | ||
+ | {{CGscriptMethods_Template|ReturnType=Empty|Name=<nowiki>AddRange</nowiki>|Parameters= | ||
+ | {{CGscriptParameters_Template|Type=array|Name=<nowiki>source</nowiki>|Description=<nowiki>Array to get elements from.</nowiki>}} | ||
+ | |Description=<nowiki>Add all elements of another array to this array.</nowiki>}} | ||
+ | {{CGscriptMethods_Template|ReturnType=bool|Name=<nowiki>Any</nowiki>|Parameters= | ||
+ | {{CGscriptParameters_Template|Type=Function|Name=<nowiki>predicate</nowiki>|Description=<nowiki>A function that takes 1 parameter of the types in the array, and return true/false</nowiki>}} | ||
+ | |Description=<nowiki>Return true if the array contains the element using the given function.</nowiki>}} | ||
+ | {{CGscriptMethods_Template|ReturnType=Empty|Name=<nowiki>Clear</nowiki>|Description=<nowiki>Remove all items in array</nowiki>}} | ||
+ | {{CGscriptMethods_Template|ReturnType=bool|Name=<nowiki>Contains</nowiki>|Parameters= | ||
+ | {{CGscriptParameters_Template|Type=object|Name=<nowiki>element</nowiki>|Description=<nowiki>Element to check for</nowiki>}} | ||
+ | |Description=<nowiki>Return true if the array contains the element using the normal equal operator.</nowiki>}} | ||
+ | {{CGscriptMethods_Template|ReturnType=array|Name=<nowiki>Except</nowiki>|Parameters= | ||
+ | {{CGscriptParameters_Template|Type=array|Name=<nowiki>elements</nowiki>|Description=<nowiki>Elements to remove</nowiki>}} | ||
+ | |Description=<nowiki>Return all elements that does not exist in the other collection.</nowiki>}} | ||
+ | {{CGscriptMethods_Template|ReturnType=object|Name=<nowiki>First</nowiki>|Parameters= | ||
+ | {{CGscriptParameters_Template|Type=Function|Name=<nowiki>selector</nowiki>|Description=<nowiki>A function to test each element for a condition.</nowiki>}} | ||
+ | |Description=<nowiki>Returns the first element in a sequence that satisfies a specified condition.</nowiki>}} | ||
+ | {{CGscriptMethods_Template|ReturnType=object|Name=<nowiki>FirstOrDefault</nowiki>|Parameters= | ||
+ | {{CGscriptParameters_Template|Type=Function|Name=<nowiki>selector</nowiki>|Description=<nowiki>A function to test each element for a condition.</nowiki>}} | ||
+ | |Description=<nowiki>Returns the first element in a sequence that satisfies a specified condition or empty if not found.</nowiki>}} | ||
+ | {{CGscriptMethods_Template|ReturnType=Empty|Name=<nowiki>Foreach</nowiki>|Parameters= | ||
+ | {{CGscriptParameters_Template|Type=Function|Name=<nowiki>function</nowiki>|Description=<nowiki>A function that takes 1 parameter of the types in the array, and an optional 2nd parameter that is the index</nowiki>}} | ||
+ | |Description=<nowiki>Filters a sequence of values based on a predicate.</nowiki>}} | ||
+ | {{CGscriptMethods_Template|ReturnType=int|Name=<nowiki>Frequency</nowiki>|Parameters= | ||
+ | {{CGscriptParameters_Template|Type=number|Name=<nowiki>number</nowiki>|Description=<nowiki>The number to search for</nowiki>}} | ||
+ | |Description=<nowiki>Counts the number of times a given Number object exists in the Array. Can only use if all the elements are of type Number</nowiki>}} | ||
+ | {{CGscriptMethods_Template|ReturnType=object|Name=<nowiki>this[] { get; }</nowiki>|Parameters= | ||
+ | {{CGscriptParameters_Template|Type=int|Name=<nowiki>index</nowiki>|Description=<nowiki>Index</nowiki>}} | ||
+ | |Description=<nowiki>Get element at index</nowiki>}} | ||
+ | {{CGscriptMethods_Template|ReturnType=int|Name=<nowiki>IndexOf</nowiki>|Parameters= | ||
+ | {{CGscriptParameters_Template|Type=object|Name=<nowiki>element</nowiki>|Description=<nowiki>Element to search for</nowiki>}} | ||
+ | |Description=<nowiki>Return index of the given element using ==, or -1.</nowiki>}} | ||
+ | {{CGscriptMethods_Template|ReturnType=int|Name=<nowiki>IndexOfObject</nowiki>|Parameters= | ||
+ | {{CGscriptParameters_Template|Type=object|Name=<nowiki>element</nowiki>|Description=<nowiki>Element to search for</nowiki>}} | ||
+ | |Description=<nowiki>Return index of the given element using references, or -1.</nowiki>}} | ||
+ | {{CGscriptMethods_Template|ReturnType=bool|Name=<nowiki>IsCharacterArray</nowiki>|Description=<nowiki>check if array is an array of characters</nowiki>}} | ||
+ | {{CGscriptMethods_Template|ReturnType=bool|Name=<nowiki>IsNumericArray</nowiki>|Description=<nowiki>check if array is an array of integer numbers</nowiki>}} | ||
+ | {{CGscriptMethods_Template|ReturnType=bool|Name=<nowiki>IsStringArray</nowiki>|Description=<nowiki>check if array is an array of string</nowiki>}} | ||
+ | {{CGscriptMethods_Template|ReturnType=array|Name=<nowiki>OrderBy</nowiki>|Parameters= | ||
+ | {{CGscriptParameters_Template|Type=Function|Name=<nowiki>comparer</nowiki>|Description=<nowiki>Function that compares two objects of the same type. Must return a signed integer that indicates the relative values of first param A and second param B. Value Less than 0 : A is less than B.Value 0 : A equals B.Value Greater than 0 : A is greater than B.It can also be a function that takes 1 parameter and returns a string or number.</nowiki>}} | ||
+ | |Description=<nowiki>Sorts the elements of a sequence in ascending order by using a specified comparer.</nowiki>}} | ||
+ | {{CGscriptMethods_Template|ReturnType=Empty|Name=<nowiki>Randomize</nowiki>|Description=<nowiki>OBSOLETE! Randomize the order of the elements in the current array. Multiple calls to this may return the same randomization, use a Random object to preserve randomization over multiple calls</nowiki>}} | ||
+ | {{CGscriptMethods_Template|ReturnType=Empty|Name=<nowiki>Randomize</nowiki>|Parameters= | ||
+ | {{CGscriptParameters_Template|Type=Random|Name=<nowiki>random</nowiki>|Description=<nowiki>Random object</nowiki>}} | ||
+ | |Description=<nowiki>Randomize the order of the elements in the current array.</nowiki>}} | ||
+ | {{CGscriptMethods_Template|ReturnType=Empty|Name=<nowiki>Remove</nowiki>|Parameters= | ||
+ | {{CGscriptParameters_Template|Type=object|Name=<nowiki>item</nowiki>|Description=<nowiki>Item will be removed</nowiki>}} | ||
+ | |Description=<nowiki>Removes the first occurrence of an element from the Array</nowiki>}} | ||
+ | {{CGscriptMethods_Template|ReturnType=Empty|Name=<nowiki>RemoveItemAt</nowiki>|Parameters= | ||
+ | {{CGscriptParameters_Template|Type=int|Name=<nowiki>index</nowiki>|Description=<nowiki>The index to remove the object from</nowiki>}} | ||
+ | |Description=<nowiki>Remove an element from the Array by its index</nowiki>}} | ||
+ | {{CGscriptMethods_Template|ReturnType=array|Name=<nowiki>Reverse</nowiki>|Description=<nowiki>Returns an array with all the elements in the opposite order.</nowiki>}} | ||
+ | {{CGscriptMethods_Template|ReturnType=array|Name=<nowiki>Select</nowiki>|Parameters= | ||
+ | {{CGscriptParameters_Template|Type=Function|Name=<nowiki>selector</nowiki>|Description=<nowiki>A transform function to apply to each element.</nowiki>}} | ||
+ | |Description=<nowiki>Projects each element of a sequence into a new form.</nowiki>}} | ||
+ | {{CGscriptMethods_Template|ReturnType=array|Name=<nowiki>SelectMany</nowiki>|Parameters= | ||
+ | {{CGscriptParameters_Template|Type=Function|Name=<nowiki>selector</nowiki>|Description=<nowiki>A transform function to get each sub array.</nowiki>}} | ||
+ | |Description=<nowiki>Projects each array element of a sequence into a new form.</nowiki>}} | ||
+ | {{CGscriptMethods_Template|ReturnType=Empty|Name=<nowiki>this[] { set; }</nowiki>|Parameters= | ||
+ | {{CGscriptParameters_Template|Type=int|Name=<nowiki>index</nowiki>|Description=<nowiki>Index</nowiki>|Comma=,}}{{CGscriptParameters_Template|Type=object|Name=<nowiki>value</nowiki>|Description=<nowiki>Value to set</nowiki>}} | ||
+ | |Description=<nowiki>Set element value at index</nowiki>}} | ||
+ | {{CGscriptMethods_Template|ReturnType=array|Name=<nowiki>Skip</nowiki>|Parameters= | ||
+ | {{CGscriptParameters_Template|Type=int|Name=<nowiki>n</nowiki>|Description=<nowiki>How many elements to skip</nowiki>}} | ||
+ | |Description=<nowiki>Get all but the n first elements.</nowiki>}} | ||
+ | {{CGscriptMethods_Template|ReturnType=array|Name=<nowiki>Take</nowiki>|Parameters= | ||
+ | {{CGscriptParameters_Template|Type=int|Name=<nowiki>n</nowiki>|Description=<nowiki>How many elements to take</nowiki>}} | ||
+ | |Description=<nowiki>Get the n first elements.</nowiki>}} | ||
+ | {{CGscriptMethods_Template|ReturnType=Dictionary|Name=<nowiki>ToDictionary</nowiki>|Parameters= | ||
+ | {{CGscriptParameters_Template|Type=Function|Name=<nowiki>keySelector</nowiki>|Description=<nowiki>A transform function to get the key of each element.</nowiki>}} | ||
+ | |Description=<nowiki>Return a dictionary with the elements of the array.</nowiki>}} | ||
+ | {{CGscriptMethods_Template|ReturnType=Dictionary|Name=<nowiki>ToDictionary</nowiki>|Parameters= | ||
+ | {{CGscriptParameters_Template|Type=Function|Name=<nowiki>keySelector</nowiki>|Description=<nowiki>A transform function to get the key of each element.</nowiki>|Comma=,}}{{CGscriptParameters_Template|Type=Function|Name=<nowiki>valueSelector</nowiki>|Description=<nowiki>A transform function to get the value of each element.</nowiki>}} | ||
+ | |Description=<nowiki>Return a dictionary with the elements of the array.</nowiki>}} | ||
+ | {{CGscriptMethods_Template|ReturnType=string|Name=<nowiki>ToString</nowiki>|Description=<nowiki>The string representation of the object.</nowiki>}} | ||
+ | {{CGscriptMethods_Template|ReturnType=array|Name=<nowiki>Where</nowiki>|Parameters= | ||
+ | {{CGscriptParameters_Template|Type=Function|Name=<nowiki>predicate</nowiki>|Description=<nowiki>A function that takes 1 parameter of the types in the array, and an optional 2nd parameter that is the index and return true/false</nowiki>}} | ||
+ | |Description=<nowiki>Filters a sequence of values based on a predicate.</nowiki>}} | ||
+ | |Properties= | ||
+ | {{CGscriptProperties_Template|ReturnType=number|Name=<nowiki>Average</nowiki>|HasGetter=1|Description=<nowiki>Average of the objects in the Array object. Can only use if all the elements are of type Number</nowiki>}} | ||
+ | {{CGscriptProperties_Template|ReturnType=int|Name=<nowiki>Count</nowiki>|HasGetter=1|Description=<nowiki>Number of elements in Array</nowiki>}} | ||
+ | {{CGscriptProperties_Template|ReturnType=number|Name=<nowiki>Max</nowiki>|HasGetter=1|Description=<nowiki>Largest of all the objects in the Array object. Can only use if all the elements are of type Number</nowiki>}} | ||
+ | {{CGscriptProperties_Template|ReturnType=number|Name=<nowiki>Min</nowiki>|HasGetter=1|Description=<nowiki>Smallest of all the objects in the Array object. Can only use if all the elements are of type Number</nowiki>}} | ||
+ | {{CGscriptProperties_Template|ReturnType=string|Name=<nowiki>ObjectTypeName</nowiki>|HasGetter=1|Description=<nowiki>The name of the type of object.</nowiki>}} | ||
+ | {{CGscriptProperties_Template|ReturnType=number|Name=<nowiki>Sum</nowiki>|HasGetter=1|Description=<nowiki>Sum of all the objects in the Array object. Can only use if all the elements are of type Number</nowiki>}} | ||
+ | {{CGscriptProperties_Template|ReturnType=TypeInformation|Name=<nowiki>TypeInformation</nowiki>|HasGetter=1|Inherited=object|Description=<nowiki>Get information about this class.</nowiki>}} | ||
+ | }} | ||
− | + | === <span style="color:#DF8621">'''Examples'''</span> === | |
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<source lang="javascript">array x = new Array(); | <source lang="javascript">array x = new Array(); | ||
− | print(x); | + | print(x); // {}</source><br/><source lang="javascript">array x = new Array(10); |
− | + | print(x); // {Empty,Empty,Empty,Empty,Empty,Empty,Empty,Empty,Empty,Empty}</source><br/><source lang="javascript">array x = {10,20,30,40,50,60,70,80,90,100}; | |
− | <source lang="javascript">array x = new Array(10); | ||
− | print(x); | ||
− | |||
− | <source lang="javascript">array x = {10,20,30,40,50,60,70,80,90,100}; | ||
array y = x | array y = x | ||
.Select(function (number a) { a;}) | .Select(function (number a) { a;}) | ||
− | // .Select(function (string a) { a;}) | + | // .Select(function (string a) { a;}) -> will not work: Cannot assign a value of type 'Number' to a variable of type 'String' |
− | // .Select(function (array a) { a;}) | + | // .Select(function (array a) { a;}) -> will not work: Cannot assign a value of type 'Number' to a variable of type 'Array' |
− | // .Select(function (bool a) { a;}) | + | // .Select(function (bool a) { a;}) -> will not work: Cannot assign a value of type 'Number' to a variable of type 'Boolean' |
− | // .Select(function () { a;}) | + | // .Select(function () { a;}) -> will not work: Function called with too many parameters @ |
.Where(function (number a) {number i = getRandomNumber(0,10)*10; i > 40;}); | .Where(function (number a) {number i = getRandomNumber(0,10)*10; i > 40;}); | ||
− | print(y);</source><br> | + | print(y);</source><br/><source lang="javascript">array x = {10,20,30,40,50,60,70,80,90,100}; |
− | |||
− | <source lang="javascript">array x = {10,20,30,40,50,60,70,80,90,100}; | ||
array y = x | array y = x | ||
.Select(function (number a) { 88888;}) | .Select(function (number a) { 88888;}) | ||
.Where(function (number a) {number i = getRandomNumber(0,10)*10; i > 40;}); | .Where(function (number a) {number i = getRandomNumber(0,10)*10; i > 40;}); | ||
− | print(y);</source><br> | + | print(y);</source><br/><source lang="javascript">array x = {10,20,30,40,50,60,70,80,90,100}; |
− | |||
− | <source lang="javascript">array x = {10,20,30,40,50,60,70,80,90,100}; | ||
array y = x | array y = x | ||
.Select(function (number a) { a;}) | .Select(function (number a) { a;}) | ||
Line 67: | Line 122: | ||
.OrderBy(function(number a, number b) {if (a>b) 1; else if (a<b) -1; else 0;}); | .OrderBy(function(number a, number b) {if (a>b) 1; else if (a<b) -1; else 0;}); | ||
// .OrderBy(function(number a, number b){if (a>b) -1; else if (a<b) 1; else 0;}); | // .OrderBy(function(number a, number b){if (a>b) -1; else if (a<b) 1; else 0;}); | ||
− | print(y);</source><br> | + | print(y);</source><br/><source lang="javascript">array x = {{1,2,3},{4,false,6,7,8},{10,"ab",{"aaa",11,true},13,14},{"aa","bb",17},{},{true,88}}; |
− | + | array y = x | |
− | + | .Select(function (array a) {; a;}) | |
− | array x = {{1,2,3},{4,false,6,7,8},{10, | + | .Where(function (array a) {arrayCount(a) > 3;}); |
− | + | print(y); // {{4,False,6,7,8},{10,ab,{aaa,11,True},13,14}}</source><br/><source lang="javascript">array y = {20,30,40,50,70,80,90,100}; | |
− | array y = x | + | print(y.FirstOrDefault(function (number a) { true; })); // 20 |
− | + | print(y.FirstOrDefault(function (number a) { a > 70; })); // 80 | |
− | .Select(function (array a) {; a;}) | + | print(y.First(function(number a) { true; })); // 20 |
− | + | print(y.First(function(number a) { a > 40; })); // 50</source> | |
− | .Where(function (array a) {arrayCount(a) | ||
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− | print(y) | ||
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− | array y = {20,30,40,50,70,80,90,100}; | ||
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− | print(y.FirstOrDefault(function (number a) { true; })); | ||
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− | print(y.FirstOrDefault(function (number a) { a | ||
− | + | <br/><source lang="javascript">array a = {1,2,3,4,5,6,7,8}; | |
+ | a.Randomize(); | ||
+ | print(a); // {1,5,2,8,7,6,4,3}</source> | ||
− | |||
− | + | <source lang="javascript"> | |
+ | //Example for using a.Except | ||
+ | array a = {1,2,3,4,5,6,7,8,9}; | ||
+ | array b = a.Except({1,3,5,7,9}); | ||
+ | print(a);//{1,2,3,4,5,6,7,8,9} | ||
+ | print(b);//{2,4,6,8} | ||
+ | </source> | ||
− | + | <source lang="javascript"> | |
+ | //Example for using .Any and .Reverse() | ||
+ | object e; | ||
+ | array lastPersonsUsed = empty; | ||
+ | try { | ||
+ | UserPreference pref = new UserPreference("Task_Add", 1); | ||
+ | lastPersonsUsed = Catglobe.Json.Parse(pref.Value); | ||
+ | } catch (e) { } | ||
+ | if (lastPersonsUsed == empty) | ||
+ | lastPersonsUsed = {}; | ||
+ | lastPersonsUsed = lastPersonsUsed.Reverse(); | ||
+ | lastPersonsUsed.Add({123, "Username"}); | ||
+ | array fixedLastPersonsUsed; | ||
− | & | + | lastPersonsUsed = lastPersonsUsed.Reverse(); |
+ | number cur = getCurrentUserUniqueId(); | ||
+ | for (i for 0; lastPersonsUsed.Count) { | ||
+ | number userResourceId = lastPersonsUsed[i][0]; | ||
+ | if (cur != userResourceId && userResourceId != 0 && !fixedLastPersonsUsed.Any(function(array a){return userResourceId == a[0];})) | ||
+ | fixedLastPersonsUsed.Add(lastPersonsUsed[i]); | ||
+ | } | ||
+ | new UserPreference("Task_Add", 1, Catglobe.Json.Encode(fixedLastPersonsUsed.Take(5))); | ||
− | + | </source> |
Latest revision as of 10:40, 25 April 2022
Array
The array object
Parent class
Inherits from object
Constructors
- () - Creates an empty array
- (array toCopy "Array to copy") - Creates a copy of another array
- (int count "Number of items to put in the array") - Creates an array with a predefined size, where all elements are Empty
Methods
- Empty Add(object element "element to add") - Add a new element to the Array
- Empty AddRange(array source "Array to get elements from.") - Add all elements of another array to this array.
- bool Any(Function predicate "A function that takes 1 parameter of the types in the array, and return true/false") - Return true if the array contains the element using the given function.
- Empty Clear() - Remove all items in array
- bool Contains(object element "Element to check for") - Return true if the array contains the element using the normal equal operator.
- array Except(array elements "Elements to remove") - Return all elements that does not exist in the other collection.
- object First(Function selector "A function to test each element for a condition.") - Returns the first element in a sequence that satisfies a specified condition.
- object FirstOrDefault(Function selector "A function to test each element for a condition.") - Returns the first element in a sequence that satisfies a specified condition or empty if not found.
- Empty Foreach(Function function "A function that takes 1 parameter of the types in the array, and an optional 2nd parameter that is the index") - Filters a sequence of values based on a predicate.
- int Frequency(number number "The number to search for") - Counts the number of times a given Number object exists in the Array. Can only use if all the elements are of type Number
- object this[] { get; }(int index "Index") - Get element at index
- int IndexOf(object element "Element to search for") - Return index of the given element using ==, or -1.
- int IndexOfObject(object element "Element to search for") - Return index of the given element using references, or -1.
- bool IsCharacterArray() - check if array is an array of characters
- bool IsNumericArray() - check if array is an array of integer numbers
- bool IsStringArray() - check if array is an array of string
- array OrderBy(Function comparer "Function that compares two objects of the same type. Must return a signed integer that indicates the relative values of first param A and second param B. Value Less than 0 : A is less than B.Value 0 : A equals B.Value Greater than 0 : A is greater than B.It can also be a function that takes 1 parameter and returns a string or number.") - Sorts the elements of a sequence in ascending order by using a specified comparer.
- Empty Randomize() - OBSOLETE! Randomize the order of the elements in the current array. Multiple calls to this may return the same randomization, use a Random object to preserve randomization over multiple calls
- Empty Randomize(Random random "Random object") - Randomize the order of the elements in the current array.
- Empty Remove(object item "Item will be removed") - Removes the first occurrence of an element from the Array
- Empty RemoveItemAt(int index "The index to remove the object from") - Remove an element from the Array by its index
- array Reverse() - Returns an array with all the elements in the opposite order.
- array Select(Function selector "A transform function to apply to each element.") - Projects each element of a sequence into a new form.
- array SelectMany(Function selector "A transform function to get each sub array.") - Projects each array element of a sequence into a new form.
- Empty this[] { set; }(int index "Index", object value "Value to set") - Set element value at index
- array Skip(int n "How many elements to skip") - Get all but the n first elements.
- array Take(int n "How many elements to take") - Get the n first elements.
- Dictionary ToDictionary(Function keySelector "A transform function to get the key of each element.") - Return a dictionary with the elements of the array.
- Dictionary ToDictionary(Function keySelector "A transform function to get the key of each element.", Function valueSelector "A transform function to get the value of each element.") - Return a dictionary with the elements of the array.
- string ToString() - The string representation of the object.
- array Where(Function predicate "A function that takes 1 parameter of the types in the array, and an optional 2nd parameter that is the index and return true/false") - Filters a sequence of values based on a predicate.
Properties
- number Average { get; } - Average of the objects in the Array object. Can only use if all the elements are of type Number
- int Count { get; } - Number of elements in Array
- number Max { get; } - Largest of all the objects in the Array object. Can only use if all the elements are of type Number
- number Min { get; } - Smallest of all the objects in the Array object. Can only use if all the elements are of type Number
- string ObjectTypeName { get; } - The name of the type of object.
- number Sum { get; } - Sum of all the objects in the Array object. Can only use if all the elements are of type Number
- (From object) TypeInformation TypeInformation { get; } - Get information about this class.
Examples
array x = new Array();
print(x); // {}
array x = new Array(10);
print(x); // {Empty,Empty,Empty,Empty,Empty,Empty,Empty,Empty,Empty,Empty}
array x = {10,20,30,40,50,60,70,80,90,100};
array y = x
.Select(function (number a) { a;})
// .Select(function (string a) { a;}) -> will not work: Cannot assign a value of type 'Number' to a variable of type 'String'
// .Select(function (array a) { a;}) -> will not work: Cannot assign a value of type 'Number' to a variable of type 'Array'
// .Select(function (bool a) { a;}) -> will not work: Cannot assign a value of type 'Number' to a variable of type 'Boolean'
// .Select(function () { a;}) -> will not work: Function called with too many parameters @
.Where(function (number a) {number i = getRandomNumber(0,10)*10; i > 40;});
print(y);
array x = {10,20,30,40,50,60,70,80,90,100};
array y = x
.Select(function (number a) { 88888;})
.Where(function (number a) {number i = getRandomNumber(0,10)*10; i > 40;});
print(y);
array x = {10,20,30,40,50,60,70,80,90,100};
array y = x
.Select(function (number a) { a;})
.Where(function (number a) {number i = getRandomNumber(0,10)*10; i > 40;})
.OrderBy(function(number a, number b) {if (a>b) 1; else if (a<b) -1; else 0;});
// .OrderBy(function(number a, number b){if (a>b) -1; else if (a<b) 1; else 0;});
print(y);
array x = {{1,2,3},{4,false,6,7,8},{10,"ab",{"aaa",11,true},13,14},{"aa","bb",17},{},{true,88}};
array y = x
.Select(function (array a) {; a;})
.Where(function (array a) {arrayCount(a) > 3;});
print(y); // {{4,False,6,7,8},{10,ab,{aaa,11,True},13,14}}
array y = {20,30,40,50,70,80,90,100};
print(y.FirstOrDefault(function (number a) { true; })); // 20
print(y.FirstOrDefault(function (number a) { a > 70; })); // 80
print(y.First(function(number a) { true; })); // 20
print(y.First(function(number a) { a > 40; })); // 50
array a = {1,2,3,4,5,6,7,8};
a.Randomize();
print(a); // {1,5,2,8,7,6,4,3}
//Example for using a.Except
array a = {1,2,3,4,5,6,7,8,9};
array b = a.Except({1,3,5,7,9});
print(a);//{1,2,3,4,5,6,7,8,9}
print(b);//{2,4,6,8}
//Example for using .Any and .Reverse()
object e;
array lastPersonsUsed = empty;
try {
UserPreference pref = new UserPreference("Task_Add", 1);
lastPersonsUsed = Catglobe.Json.Parse(pref.Value);
} catch (e) { }
if (lastPersonsUsed == empty)
lastPersonsUsed = {};
lastPersonsUsed = lastPersonsUsed.Reverse();
lastPersonsUsed.Add({123, "Username"});
array fixedLastPersonsUsed;
lastPersonsUsed = lastPersonsUsed.Reverse();
number cur = getCurrentUserUniqueId();
for (i for 0; lastPersonsUsed.Count) {
number userResourceId = lastPersonsUsed[i][0];
if (cur != userResourceId && userResourceId != 0 && !fixedLastPersonsUsed.Any(function(array a){return userResourceId == a[0];}))
fixedLastPersonsUsed.Add(lastPersonsUsed[i]);
}
new UserPreference("Task_Add", 1, Catglobe.Json.Encode(fixedLastPersonsUsed.Take(5)));