Difference between revisions of "GroupBuilderQuestionAnsweringStatusVariable class"

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(Created page with "{{CGscriptClass_Template |Name=GroupBuilderQuestionAnsweringStatusVariable |Description=Represents a group builder variable for users that have answered (or not) a specific qu...")
 
 
(One intermediate revision by one other user not shown)
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{{CGscriptClass_Template
 
{{CGscriptClass_Template
|Name=GroupBuilderQuestionAnsweringStatusVariable
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|Name=<nowiki>GroupBuilderQuestionAnsweringStatusVariable</nowiki>
|Description=Represents a group builder variable for users that have answered (or not) a specific question.
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|Description=<nowiki>Represents a group builder variable for users that have answered (or not) a specific question.</nowiki>
|Constructors=
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|InheritsFrom=GroupBuilderVariable|Constructors=
{{CGscriptConstructors_Template|Description=Create new variable}}
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{{CGscriptConstructors_Template|Description=<nowiki>Create new variable</nowiki>}}
 
|Methods=
 
|Methods=
{{CGscriptMethods_Template|ReturnType=string|Name=ToString|Description=The string representation of the object.}}
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{{CGscriptMethods_Template|ReturnType=string|Name=<nowiki>ToString</nowiki>|Inherited=object|Description=<nowiki>The string representation of the object.</nowiki>}}
 
|Properties=
 
|Properties=
{{CGscriptProperties_Template|ReturnType=bool|Name=IncludeAnswered|HasGetter=1|HasSetter=1|Description=Include those users that have answered, or if false those that have not answered}}
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{{CGscriptProperties_Template|ReturnType=bool|Name=<nowiki>IncludeAnswered</nowiki>|HasGetter=1|HasSetter=1|Description=<nowiki>Include those users that have answered, or if false those that have not answered</nowiki>}}
{{CGscriptProperties_Template|ReturnType=bool|Name=IncludeTestUsers|HasGetter=1|HasSetter=1|Description=Include answers from test}}
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{{CGscriptProperties_Template|ReturnType=bool|Name=<nowiki>IncludeTestUsers</nowiki>|HasGetter=1|HasSetter=1|Description=<nowiki>Include answers from test</nowiki>}}
{{CGscriptProperties_Template|ReturnType=string|Name=ObjectTypeName|HasGetter=1|Description=The name of the type of object.}}
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{{CGscriptProperties_Template|ReturnType=string|Name=<nowiki>ObjectTypeName</nowiki>|HasGetter=1|Description=<nowiki>The name of the type of object.</nowiki>}}
{{CGscriptProperties_Template|ReturnType=string|Name=QuestionLabel|HasGetter=1|HasSetter=1|Description=Question to search answers from}}
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{{CGscriptProperties_Template|ReturnType=string|Name=<nowiki>QuestionLabel</nowiki>|HasGetter=1|HasSetter=1|Description=<nowiki>Question to search answers from</nowiki>}}
{{CGscriptProperties_Template|ReturnType=int|Name=QuestionnaireResourceId|HasGetter=1|HasSetter=1|Description=Questionnaire to get users from}}
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{{CGscriptProperties_Template|ReturnType=int|Name=<nowiki>QuestionnaireResourceId</nowiki>|HasGetter=1|HasSetter=1|Description=<nowiki>Questionnaire to get users from</nowiki>}}
{{CGscriptProperties_Template|ReturnType=TypeInformation|Name=TypeInformation|HasGetter=1|Description=Get information about this class.}}
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{{CGscriptProperties_Template|ReturnType=TypeInformation|Name=<nowiki>TypeInformation</nowiki>|HasGetter=1|Inherited=object|Description=<nowiki>Get information about this class.</nowiki>}}
 
}}
 
}}
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 +
=== <span style="color:#DF8621">'''Examples'''</span> ===
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<source lang="javascript">
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//Create a new group
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string groupName = "Test Group Builder: questionAnsweringStatusVariable";
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number groupTemplateResourceId=2066;
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number parentResourceId = 11088827;
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array group = Group_new(groupName, groupTemplateResourceId, parentResourceId);
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Group_save(group);
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number groupRId = group[GROUP_RESOURCE_ID ];
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//Create rule for the group
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GroupBuilderRoot root = new GroupBuilderRoot (groupRId);
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GroupBuilderQuestionAnsweringStatusVariable questionAnsweringStatusVariable = new GroupBuilderQuestionAnsweringStatusVariable();
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questionAnsweringStatusVariable.QuestionnaireResourceId =15546533;
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questionAnsweringStatusVariable.QuestionLabel="Q2";
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questionAnsweringStatusVariable.IncludeAnswered =false;
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questionAnsweringStatusVariable.IncludeTestUsers =true;
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GroupBuilderRule rule = new GroupBuilderRule (root);
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rule.Add(questionAnsweringStatusVariable);
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GroupBuilderRuleCollection ruleColection = root.RootRules;
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ruleColection.Add(rule);
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root.Save();
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</source>

Latest revision as of 05:48, 2 July 2020

GroupBuilderQuestionAnsweringStatusVariable


Represents a group builder variable for users that have answered (or not) a specific question.

Parent class

Inherits from GroupBuilderVariable

Constructors

  • () - Create new variable

Methods

  • (From object) string ToString() - The string representation of the object.

Properties

  • bool IncludeAnswered { get; set; } - Include those users that have answered, or if false those that have not answered
  • bool IncludeTestUsers { get; set; } - Include answers from test
  • string ObjectTypeName { get; } - The name of the type of object.
  • string QuestionLabel { get; set; } - Question to search answers from
  • int QuestionnaireResourceId { get; set; } - Questionnaire to get users from
  • (From object) TypeInformation TypeInformation { get; } - Get information about this class.


Examples

//Create a new group
string groupName = "Test Group Builder: questionAnsweringStatusVariable";
number groupTemplateResourceId=2066;
number parentResourceId = 11088827;
array group = Group_new(groupName, groupTemplateResourceId, parentResourceId);
Group_save(group);
number groupRId = group[GROUP_RESOURCE_ID ];
 
//Create rule for the group
GroupBuilderRoot root = new GroupBuilderRoot (groupRId);

GroupBuilderQuestionAnsweringStatusVariable questionAnsweringStatusVariable = new GroupBuilderQuestionAnsweringStatusVariable();
questionAnsweringStatusVariable.QuestionnaireResourceId =15546533;
questionAnsweringStatusVariable.QuestionLabel="Q2";
questionAnsweringStatusVariable.IncludeAnswered =false;
questionAnsweringStatusVariable.IncludeTestUsers =true; 
 
GroupBuilderRule rule = new GroupBuilderRule (root);
rule.Add(questionAnsweringStatusVariable);
 
GroupBuilderRuleCollection ruleColection = root.RootRules;
ruleColection.Add(rule);
 
root.Save();