Difference between revisions of "Exception Handling"

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(Exception Handling (Error Runtime Handling))
(Exception Handling (Error Runtime Handling))
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An exception is an error occurs in the runtime (the excution) of program. The CGScript language uses the '''try/catch statement''' and the '''throw''' expression to implement the exception handling.
 
An exception is an error occurs in the runtime (the excution) of program. The CGScript language uses the '''try/catch statement''' and the '''throw''' expression to implement the exception handling.
 
  
 
== <span style="color:#a52a2a;">'''Syntax'''</span>  ==
 
== <span style="color:#a52a2a;">'''Syntax'''</span>  ==

Revision as of 04:36, 20 December 2011

Exception Handling (Error Runtime Handling)


An exception is an error occurs in the runtime (the excution) of program. The CGScript language uses the try/catch statement and the throw expression to implement the exception handling.

Syntax

try-catch statement

try {
   // codes that could throw an exception
}
catch (exception) {
   // codes that execute when exception-declaration is thrown in the try block
}
  • The exception can be any type (E.g. exception object, number, string...)
  • CGScript language does not support multi catch clauses.

throw expression

throw [expression]
  • The expression can be any type (E.g. exception object, number, string...)
  • If throw is used in catch clause, it will be re-throw. See below examples for information about re-throw.

Examples