Difference between revisions of "Exception Handling"
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An exception is an error occurs in the runtime (the excution) of program. The CGScript language uses the '''try/catch statement''' and the '''throw''' expression to implement the exception handling. | An exception is an error occurs in the runtime (the excution) of program. The CGScript language uses the '''try/catch statement''' and the '''throw''' expression to implement the exception handling. | ||
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== <span style="color:#a52a2a;">'''Syntax'''</span> == | == <span style="color:#a52a2a;">'''Syntax'''</span> == |
Revision as of 04:36, 20 December 2011
Exception Handling (Error Runtime Handling)
An exception is an error occurs in the runtime (the excution) of program. The CGScript language uses the try/catch statement and the throw expression to implement the exception handling.
Syntax
try-catch statement
try { // codes that could throw an exception } catch (exception) { // codes that execute when exception-declaration is thrown in the try block }
- The exception can be any type (E.g. exception object, number, string...)
- CGScript language does not support multi catch clauses.
throw expression
throw [expression]
- The expression can be any type (E.g. exception object, number, string...)
- If throw is used in catch clause, it will be re-throw. See below examples for information about re-throw.