Difference between revisions of "Exception Handling"

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(Exception Handling (Error Runtime Handling))
(try-catch statement)
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}
 
}
 
catch (exception) {
 
catch (exception) {
   // codes that execute when exception-declaration is thrown in the try block
+
   // codes that execute when exception is thrown in the try block
 
}
 
}
 
</pre>
 
</pre>
  
 +
* In the try clause, when a line of code cause the exception/error, the exception will be thrown to the catch clause and the codes in catch clause will process that exception. All codes below the code which cause the exception/error will be ignored.
 
* The '''exception''' can be any type (E.g. exception object, number, string...)  
 
* The '''exception''' can be any type (E.g. exception object, number, string...)  
 
* CGScript language does not support multi catch clauses.
 
* CGScript language does not support multi catch clauses.

Revision as of 04:57, 20 December 2011

Exception Handling (Error Runtime Handling)


An exception is an error occurs in the runtime (the excution) of program. The CGScript language uses the try/catch statement and the throw expression to implement the exception handling.

Syntax

try-catch statement

try {
   // codes that could throw an exception
}
catch (exception) {
   // codes that execute when exception is thrown in the try block
}
  • In the try clause, when a line of code cause the exception/error, the exception will be thrown to the catch clause and the codes in catch clause will process that exception. All codes below the code which cause the exception/error will be ignored.
  • The exception can be any type (E.g. exception object, number, string...)
  • CGScript language does not support multi catch clauses.

throw expression

throw [expression]
  • The expression can be any type (E.g. exception object, number, string...)
  • If throw is used in catch clause, it will be re-throw. See below examples for information about re-throw.

Examples