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Revision as of 04:35, 12 December 2011 by Cg_pham (talk | contribs)

Array



The array object

Constructors

  • () - Creates an empty array
  • (number count "Number of items to put in the array") - Creates an array with a predefined size, where all elements are Empty

Methods

  • Empty Add(AnyType element "element to add") - Add a new element to the Array
  • AnyType First(Function selector "A function to test each element for a condition.") - Returns the first element in a sequence that satisfies a specified condition.
  • AnyType FirstOrDefault(Function selector "A function to test each element for a condition.") - Returns the first element in a sequence that satisfies a specified condition or empty if not found.
  • number Frequency(number number "The number to search for") - Counts the number of times a given Number object exists in the Array. Can only use if all the elements are of type Number
  • AnyType this[] { get; }(number index "Index") - Get element at index
  • bool IsCharacterArray() - check if array is an array of characters
  • bool IsNumericArray() - check if array is an array of numbers
  • bool IsNumericArray() - check if array is an array of integer numbers
  • bool IsStringArray() - check if array is an array of string
  • array OrderBy(Function comparer "Function that compares two objects of the same type. Must return a signed integer that indicates the relative values of first param A and second param B. Value Less than 0 : A is less than B.Value 0 : A equals B.Value Greater than 0 : A is greater than B.") - Sorts the elements of a sequence in ascending order by using a specified comparer.
  • Empty RemoveItemAt(number index "The index to remove the object from") - Remove an element from the Array
  • array Select(Function selector "A transform function to apply to each element.") - Projects each element of a sequence into a new form.
  • Empty this[] { set; }(number index "Index", AnyType value "Value to set") - Set element value at index
  • string ToString() - The string representation of the object.
  • array Where(Function predicate "A function that takes 1 parameter of the types in the array and return true/false") - Filters a sequence of values based on a predicate.

Properties

  • number Average { get; } - Average of the objects in the Array object. Can only use if all the elements are of type Number
  • number Count { get; } - Number of elements in Array
  • number Max { get; } - Largest of all the objects in the Array object. Can only use if all the elements are of type Number
  • number Min { get; } - Smallest of all the objects in the Array object. Can only use if all the elements are of type Number
  • string ObjectTypeName { get; } - The name of the type of object.
  • number Sum { get; } - Sum of all the objects in the Array object. Can only use if all the elements are of type Number
  • TypeInformation TypeInformation { get; } - Get information about this class.



Examples

array x = new Array();
print(x);         //   {}


array x = new Array(10);
print(x);              //   {Empty,Empty,Empty,Empty,Empty,Empty,Empty,Empty,Empty,Empty}


array x = {10,20,30,40,50,60,70,80,90,100};
array y = x
.Select(function (number a) { a;})
//  .Select(function (string a) { a;})  -> will not work: Cannot assign a value of type 'Number' to a variable of type 'String'
//  .Select(function (array a) { a;})  -> will not work: Cannot assign a value of type 'Number' to a variable of type 'Array'
//  .Select(function (bool a) { a;})  -> will not work: Cannot assign a value of type 'Number' to a variable of type 'Boolean'
//  .Select(function () { a;})       -> will not work: Function called with too many parameters @
.Where(function (number a) {number i = getRandomNumber(0,10)*10; i > 40;});
print(y);


array x = {10,20,30,40,50,60,70,80,90,100};
array y = x
.Select(function (number a) { 88888;})
.Where(function (number a) {number i = getRandomNumber(0,10)*10; i > 40;});
print(y);


array x = {10,20,30,40,50,60,70,80,90,100};
array y = x
.Select(function (number a) { a;})
.Where(function (number a) {number i = getRandomNumber(0,10)*10; i > 40;})
.OrderBy(function(number a, number b) {if (a>b) 1; else if (a<b) -1; else 0;});
// .OrderBy(function(number a, number b){if (a>b) -1; else if (a<b) 1; else 0;});
print(y);


array x = {{1,2,3},{4,false,6,7,8},{10,"ab",{"aaa",11,true},13,14},{"aa","bb",17},{},{true,88}};
array y = x
.Select(function (array a) {; a;})
.Where(function (array a) {arrayCount(a) > 3;});
print(y);                    //     {{4,False,6,7,8},{10,ab,{aaa,11,True},13,14}}


array y = {20,30,40,50,70,80,90,100};
print(y.FirstOrDefault(function (number a) { true; }));                        // 20
print(y.FirstOrDefault(function (number a) { a > 70; }));                      // 80
print(y.First(function(number a) { true; }));                                  // 20
print(y.First(function(number a) { a > 40; }));                                // 50