Difference between revisions of "Array class"

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{{CGscriptClass_Template
 
{{CGscriptClass_Template
 
|Name=<nowiki>Array</nowiki>
 
|Name=<nowiki>Array</nowiki>
 
|Description=<nowiki>The array object</nowiki>
 
|Description=<nowiki>The array object</nowiki>
|Constructors=
+
|InheritsFrom=object|Constructors=
 
{{CGscriptConstructors_Template|Description=<nowiki>Creates an empty array</nowiki>}}
 
{{CGscriptConstructors_Template|Description=<nowiki>Creates an empty array</nowiki>}}
 
{{CGscriptConstructors_Template|Parameters=
 
{{CGscriptConstructors_Template|Parameters=
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{{CGscriptParameters_Template|Type=Function|Name=<nowiki>predicate</nowiki>|Description=<nowiki>A function that takes 1 parameter of the types in the array, and return true/false</nowiki>}}
 
{{CGscriptParameters_Template|Type=Function|Name=<nowiki>predicate</nowiki>|Description=<nowiki>A function that takes 1 parameter of the types in the array, and return true/false</nowiki>}}
 
|Description=<nowiki>Return true if the array contains the element using the given function.</nowiki>}}
 
|Description=<nowiki>Return true if the array contains the element using the given function.</nowiki>}}
 +
{{CGscriptMethods_Template|ReturnType=Empty|Name=<nowiki>Clear</nowiki>|Description=<nowiki>Remove all items in array</nowiki>}}
 
{{CGscriptMethods_Template|ReturnType=bool|Name=<nowiki>Contains</nowiki>|Parameters=
 
{{CGscriptMethods_Template|ReturnType=bool|Name=<nowiki>Contains</nowiki>|Parameters=
 
{{CGscriptParameters_Template|Type=object|Name=<nowiki>element</nowiki>|Description=<nowiki>Element to check for</nowiki>}}
 
{{CGscriptParameters_Template|Type=object|Name=<nowiki>element</nowiki>|Description=<nowiki>Element to check for</nowiki>}}
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{{CGscriptParameters_Template|Type=Function|Name=<nowiki>selector</nowiki>|Description=<nowiki>A function to test each element for a condition.</nowiki>}}
 
{{CGscriptParameters_Template|Type=Function|Name=<nowiki>selector</nowiki>|Description=<nowiki>A function to test each element for a condition.</nowiki>}}
 
|Description=<nowiki>Returns the first element in a sequence that satisfies a specified condition or empty if not found.</nowiki>}}
 
|Description=<nowiki>Returns the first element in a sequence that satisfies a specified condition or empty if not found.</nowiki>}}
 +
{{CGscriptMethods_Template|ReturnType=Empty|Name=<nowiki>Foreach</nowiki>|Parameters=
 +
{{CGscriptParameters_Template|Type=Function|Name=<nowiki>function</nowiki>|Description=<nowiki>A function that takes 1 parameter of the types in the array, and an optional 2nd parameter that is the index</nowiki>}}
 +
|Description=<nowiki>Filters a sequence of values based on a predicate.</nowiki>}}
 
{{CGscriptMethods_Template|ReturnType=int|Name=<nowiki>Frequency</nowiki>|Parameters=
 
{{CGscriptMethods_Template|ReturnType=int|Name=<nowiki>Frequency</nowiki>|Parameters=
 
{{CGscriptParameters_Template|Type=number|Name=<nowiki>number</nowiki>|Description=<nowiki>The number to search for</nowiki>}}
 
{{CGscriptParameters_Template|Type=number|Name=<nowiki>number</nowiki>|Description=<nowiki>The number to search for</nowiki>}}
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{{CGscriptParameters_Template|Type=int|Name=<nowiki>index</nowiki>|Description=<nowiki>Index</nowiki>}}
 
{{CGscriptParameters_Template|Type=int|Name=<nowiki>index</nowiki>|Description=<nowiki>Index</nowiki>}}
 
|Description=<nowiki>Get element at index</nowiki>}}
 
|Description=<nowiki>Get element at index</nowiki>}}
 +
{{CGscriptMethods_Template|ReturnType=int|Name=<nowiki>IndexOf</nowiki>|Parameters=
 +
{{CGscriptParameters_Template|Type=object|Name=<nowiki>element</nowiki>|Description=<nowiki>Element to search for</nowiki>}}
 +
|Description=<nowiki>Return index of the given element using ==, or -1.</nowiki>}}
 +
{{CGscriptMethods_Template|ReturnType=int|Name=<nowiki>IndexOfObject</nowiki>|Parameters=
 +
{{CGscriptParameters_Template|Type=object|Name=<nowiki>element</nowiki>|Description=<nowiki>Element to search for</nowiki>}}
 +
|Description=<nowiki>Return index of the given element using references, or -1.</nowiki>}}
 
{{CGscriptMethods_Template|ReturnType=bool|Name=<nowiki>IsCharacterArray</nowiki>|Description=<nowiki>check if array is an array of characters</nowiki>}}
 
{{CGscriptMethods_Template|ReturnType=bool|Name=<nowiki>IsCharacterArray</nowiki>|Description=<nowiki>check if array is an array of characters</nowiki>}}
 
{{CGscriptMethods_Template|ReturnType=bool|Name=<nowiki>IsNumericArray</nowiki>|Description=<nowiki>check if array is an array of integer numbers</nowiki>}}
 
{{CGscriptMethods_Template|ReturnType=bool|Name=<nowiki>IsNumericArray</nowiki>|Description=<nowiki>check if array is an array of integer numbers</nowiki>}}
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{{CGscriptParameters_Template|Type=Function|Name=<nowiki>comparer</nowiki>|Description=<nowiki>Function that compares two objects of the same type. Must return a signed integer that indicates the relative values of first param A and second param B. Value Less than 0 : A is less than B.Value 0 : A equals B.Value Greater than 0 : A is greater than B.It can also be a function that takes 1 parameter and returns a string or number.</nowiki>}}
 
{{CGscriptParameters_Template|Type=Function|Name=<nowiki>comparer</nowiki>|Description=<nowiki>Function that compares two objects of the same type. Must return a signed integer that indicates the relative values of first param A and second param B. Value Less than 0 : A is less than B.Value 0 : A equals B.Value Greater than 0 : A is greater than B.It can also be a function that takes 1 parameter and returns a string or number.</nowiki>}}
 
|Description=<nowiki>Sorts the elements of a sequence in ascending order by using a specified comparer.</nowiki>}}
 
|Description=<nowiki>Sorts the elements of a sequence in ascending order by using a specified comparer.</nowiki>}}
{{CGscriptMethods_Template|ReturnType=Empty|Name=<nowiki>Randomize</nowiki>|Description=<nowiki>Randomize the order of the elements in the current array.</nowiki>}}
+
{{CGscriptMethods_Template|ReturnType=Empty|Name=<nowiki>Randomize</nowiki>|Description=<nowiki>OBSOLETE! Randomize the order of the elements in the current array. Multiple calls to this may return the same randomization, use a Random object to preserve randomization over multiple calls</nowiki>}}
 +
{{CGscriptMethods_Template|ReturnType=Empty|Name=<nowiki>Randomize</nowiki>|Parameters=
 +
{{CGscriptParameters_Template|Type=Random|Name=<nowiki>random</nowiki>|Description=<nowiki>Random object</nowiki>}}
 +
|Description=<nowiki>Randomize the order of the elements in the current array.</nowiki>}}
 +
{{CGscriptMethods_Template|ReturnType=Empty|Name=<nowiki>Remove</nowiki>|Parameters=
 +
{{CGscriptParameters_Template|Type=object|Name=<nowiki>item</nowiki>|Description=<nowiki>Item will be removed</nowiki>}}
 +
|Description=<nowiki>Removes the first occurrence of an element from the Array</nowiki>}}
 
{{CGscriptMethods_Template|ReturnType=Empty|Name=<nowiki>RemoveItemAt</nowiki>|Parameters=
 
{{CGscriptMethods_Template|ReturnType=Empty|Name=<nowiki>RemoveItemAt</nowiki>|Parameters=
 
{{CGscriptParameters_Template|Type=int|Name=<nowiki>index</nowiki>|Description=<nowiki>The index to remove the object from</nowiki>}}
 
{{CGscriptParameters_Template|Type=int|Name=<nowiki>index</nowiki>|Description=<nowiki>The index to remove the object from</nowiki>}}
|Description=<nowiki>Remove an element from the Array</nowiki>}}
+
|Description=<nowiki>Remove an element from the Array by its index</nowiki>}}
 
{{CGscriptMethods_Template|ReturnType=array|Name=<nowiki>Reverse</nowiki>|Description=<nowiki>Returns an array with all the elements in the opposite order.</nowiki>}}
 
{{CGscriptMethods_Template|ReturnType=array|Name=<nowiki>Reverse</nowiki>|Description=<nowiki>Returns an array with all the elements in the opposite order.</nowiki>}}
 
{{CGscriptMethods_Template|ReturnType=array|Name=<nowiki>Select</nowiki>|Parameters=
 
{{CGscriptMethods_Template|ReturnType=array|Name=<nowiki>Select</nowiki>|Parameters=
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{{CGscriptMethods_Template|ReturnType=string|Name=<nowiki>ToString</nowiki>|Description=<nowiki>The string representation of the object.</nowiki>}}
 
{{CGscriptMethods_Template|ReturnType=string|Name=<nowiki>ToString</nowiki>|Description=<nowiki>The string representation of the object.</nowiki>}}
 
{{CGscriptMethods_Template|ReturnType=array|Name=<nowiki>Where</nowiki>|Parameters=
 
{{CGscriptMethods_Template|ReturnType=array|Name=<nowiki>Where</nowiki>|Parameters=
{{CGscriptParameters_Template|Type=Function|Name=<nowiki>predicate</nowiki>|Description=<nowiki>A function that takes 1 parameter of the types in the array and return true/false</nowiki>}}
+
{{CGscriptParameters_Template|Type=Function|Name=<nowiki>predicate</nowiki>|Description=<nowiki>A function that takes 1 parameter of the types in the array, and an optional 2nd parameter that is the index and return true/false</nowiki>}}
 
|Description=<nowiki>Filters a sequence of values based on a predicate.</nowiki>}}
 
|Description=<nowiki>Filters a sequence of values based on a predicate.</nowiki>}}
 
|Properties=
 
|Properties=
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{{CGscriptProperties_Template|ReturnType=string|Name=<nowiki>ObjectTypeName</nowiki>|HasGetter=1|Description=<nowiki>The name of the type of object.</nowiki>}}
 
{{CGscriptProperties_Template|ReturnType=string|Name=<nowiki>ObjectTypeName</nowiki>|HasGetter=1|Description=<nowiki>The name of the type of object.</nowiki>}}
 
{{CGscriptProperties_Template|ReturnType=number|Name=<nowiki>Sum</nowiki>|HasGetter=1|Description=<nowiki>Sum of all the objects in the Array object. Can only use if all the elements are of type Number</nowiki>}}
 
{{CGscriptProperties_Template|ReturnType=number|Name=<nowiki>Sum</nowiki>|HasGetter=1|Description=<nowiki>Sum of all the objects in the Array object. Can only use if all the elements are of type Number</nowiki>}}
{{CGscriptProperties_Template|ReturnType=TypeInformation|Name=<nowiki>TypeInformation</nowiki>|HasGetter=1|Description=<nowiki>Get information about this class.</nowiki>}}
+
{{CGscriptProperties_Template|ReturnType=TypeInformation|Name=<nowiki>TypeInformation</nowiki>|HasGetter=1|Inherited=object|Description=<nowiki>Get information about this class.</nowiki>}}
 
}}
 
}}
  
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print(a);//{1,2,3,4,5,6,7,8,9}
 
print(a);//{1,2,3,4,5,6,7,8,9}
 
print(b);//{2,4,6,8}
 
print(b);//{2,4,6,8}
 +
</source>
 +
 +
<source lang="javascript">
 +
//Example for using .Any and .Reverse()
 +
  object e;
 +
  array lastPersonsUsed = empty;
 +
  try {
 +
    UserPreference pref = new UserPreference("Task_Add", 1);
 +
    lastPersonsUsed = Catglobe.Json.Parse(pref.Value);
 +
  } catch (e) {  }
 +
  if (lastPersonsUsed == empty)
 +
    lastPersonsUsed = {};
 +
  lastPersonsUsed = lastPersonsUsed.Reverse();
 +
  lastPersonsUsed.Add({123, "Username"});
 +
  array fixedLastPersonsUsed;
 +
 +
  lastPersonsUsed = lastPersonsUsed.Reverse();
 +
  number cur = getCurrentUserUniqueId();
 +
  for (i for 0; lastPersonsUsed.Count) {
 +
      number userResourceId = lastPersonsUsed[i][0];
 +
      if (cur != userResourceId && userResourceId != 0 && !fixedLastPersonsUsed.Any(function(array a){return userResourceId == a[0];}))
 +
        fixedLastPersonsUsed.Add(lastPersonsUsed[i]);
 +
  }
 +
  new UserPreference("Task_Add", 1, Catglobe.Json.Encode(fixedLastPersonsUsed.Take(5)));
 +
 
</source>
 
</source>

Latest revision as of 11:40, 25 April 2022

Array



The array object

Parent class

Inherits from object

Constructors

  • () - Creates an empty array
  • (array toCopy "Array to copy") - Creates a copy of another array
  • (int count "Number of items to put in the array") - Creates an array with a predefined size, where all elements are Empty

Methods

  • Empty Add(object element "element to add") - Add a new element to the Array
  • Empty AddRange(array source "Array to get elements from.") - Add all elements of another array to this array.
  • bool Any(Function predicate "A function that takes 1 parameter of the types in the array, and return true/false") - Return true if the array contains the element using the given function.
  • Empty Clear() - Remove all items in array
  • bool Contains(object element "Element to check for") - Return true if the array contains the element using the normal equal operator.
  • array Except(array elements "Elements to remove") - Return all elements that does not exist in the other collection.
  • object First(Function selector "A function to test each element for a condition.") - Returns the first element in a sequence that satisfies a specified condition.
  • object FirstOrDefault(Function selector "A function to test each element for a condition.") - Returns the first element in a sequence that satisfies a specified condition or empty if not found.
  • Empty Foreach(Function function "A function that takes 1 parameter of the types in the array, and an optional 2nd parameter that is the index") - Filters a sequence of values based on a predicate.
  • int Frequency(number number "The number to search for") - Counts the number of times a given Number object exists in the Array. Can only use if all the elements are of type Number
  • object this[] { get; }(int index "Index") - Get element at index
  • int IndexOf(object element "Element to search for") - Return index of the given element using ==, or -1.
  • int IndexOfObject(object element "Element to search for") - Return index of the given element using references, or -1.
  • bool IsCharacterArray() - check if array is an array of characters
  • bool IsNumericArray() - check if array is an array of integer numbers
  • bool IsStringArray() - check if array is an array of string
  • array OrderBy(Function comparer "Function that compares two objects of the same type. Must return a signed integer that indicates the relative values of first param A and second param B. Value Less than 0 : A is less than B.Value 0 : A equals B.Value Greater than 0 : A is greater than B.It can also be a function that takes 1 parameter and returns a string or number.") - Sorts the elements of a sequence in ascending order by using a specified comparer.
  • Empty Randomize() - OBSOLETE! Randomize the order of the elements in the current array. Multiple calls to this may return the same randomization, use a Random object to preserve randomization over multiple calls
  • Empty Randomize(Random random "Random object") - Randomize the order of the elements in the current array.
  • Empty Remove(object item "Item will be removed") - Removes the first occurrence of an element from the Array
  • Empty RemoveItemAt(int index "The index to remove the object from") - Remove an element from the Array by its index
  • array Reverse() - Returns an array with all the elements in the opposite order.
  • array Select(Function selector "A transform function to apply to each element.") - Projects each element of a sequence into a new form.
  • array SelectMany(Function selector "A transform function to get each sub array.") - Projects each array element of a sequence into a new form.
  • Empty this[] { set; }(int index "Index", object value "Value to set") - Set element value at index
  • array Skip(int n "How many elements to skip") - Get all but the n first elements.
  • array Take(int n "How many elements to take") - Get the n first elements.
  • Dictionary ToDictionary(Function keySelector "A transform function to get the key of each element.") - Return a dictionary with the elements of the array.
  • Dictionary ToDictionary(Function keySelector "A transform function to get the key of each element.", Function valueSelector "A transform function to get the value of each element.") - Return a dictionary with the elements of the array.
  • string ToString() - The string representation of the object.
  • array Where(Function predicate "A function that takes 1 parameter of the types in the array, and an optional 2nd parameter that is the index and return true/false") - Filters a sequence of values based on a predicate.

Properties

  • number Average { get; } - Average of the objects in the Array object. Can only use if all the elements are of type Number
  • int Count { get; } - Number of elements in Array
  • number Max { get; } - Largest of all the objects in the Array object. Can only use if all the elements are of type Number
  • number Min { get; } - Smallest of all the objects in the Array object. Can only use if all the elements are of type Number
  • string ObjectTypeName { get; } - The name of the type of object.
  • number Sum { get; } - Sum of all the objects in the Array object. Can only use if all the elements are of type Number
  • (From object) TypeInformation TypeInformation { get; } - Get information about this class.


Examples

array x = new Array();
print(x); // {}


array x = new Array(10);
print(x); // {Empty,Empty,Empty,Empty,Empty,Empty,Empty,Empty,Empty,Empty}


array x = {10,20,30,40,50,60,70,80,90,100};
array y = x
.Select(function (number a) { a;})
// .Select(function (string a) { a;}) -> will not work: Cannot assign a value of type 'Number' to a variable of type 'String'
// .Select(function (array a) { a;}) -> will not work: Cannot assign a value of type 'Number' to a variable of type 'Array'
// .Select(function (bool a) { a;}) -> will not work: Cannot assign a value of type 'Number' to a variable of type 'Boolean'
// .Select(function () { a;}) -> will not work: Function called with too many parameters @
.Where(function (number a) {number i = getRandomNumber(0,10)*10; i > 40;});
print(y);


array x = {10,20,30,40,50,60,70,80,90,100};
array y = x
.Select(function (number a) { 88888;})
.Where(function (number a) {number i = getRandomNumber(0,10)*10; i > 40;});
print(y);


array x = {10,20,30,40,50,60,70,80,90,100};
array y = x
.Select(function (number a) { a;})
.Where(function (number a) {number i = getRandomNumber(0,10)*10; i > 40;})
.OrderBy(function(number a, number b) {if (a>b) 1; else if (a<b) -1; else 0;});
// .OrderBy(function(number a, number b){if (a>b) -1; else if (a<b) 1; else 0;});
print(y);


array x = {{1,2,3},{4,false,6,7,8},{10,"ab",{"aaa",11,true},13,14},{"aa","bb",17},{},{true,88}};
array y = x
.Select(function (array a) {; a;})
.Where(function (array a) {arrayCount(a) > 3;});
print(y); // {{4,False,6,7,8},{10,ab,{aaa,11,True},13,14}}


array y = {20,30,40,50,70,80,90,100};
print(y.FirstOrDefault(function (number a) { true; })); // 20
print(y.FirstOrDefault(function (number a) { a > 70; })); // 80
print(y.First(function(number a) { true; })); // 20
print(y.First(function(number a) { a > 40; })); // 50


array a = {1,2,3,4,5,6,7,8};
a.Randomize();
print(a); // {1,5,2,8,7,6,4,3}


//Example for using a.Except
array a = {1,2,3,4,5,6,7,8,9};
array b = a.Except({1,3,5,7,9});
print(a);//{1,2,3,4,5,6,7,8,9}
print(b);//{2,4,6,8}
//Example for using .Any and .Reverse()
   object e;
   array lastPersonsUsed = empty;
   try { 
     UserPreference pref = new UserPreference("Task_Add", 1);
     lastPersonsUsed = Catglobe.Json.Parse(pref.Value);
   } catch (e) {  }
   if (lastPersonsUsed == empty)
     lastPersonsUsed = {};
   lastPersonsUsed = lastPersonsUsed.Reverse();
   lastPersonsUsed.Add({123, "Username"});
   array fixedLastPersonsUsed;

   lastPersonsUsed = lastPersonsUsed.Reverse();
   number cur = getCurrentUserUniqueId();
   for (i for 0; lastPersonsUsed.Count) {
      number userResourceId = lastPersonsUsed[i][0];
      if (cur != userResourceId && userResourceId != 0 && !fixedLastPersonsUsed.Any(function(array a){return userResourceId == a[0];}))
         fixedLastPersonsUsed.Add(lastPersonsUsed[i]);
   }
   new UserPreference("Task_Add", 1, Catglobe.Json.Encode(fixedLastPersonsUsed.Take(5)));