Difference between revisions of "Exception Handling"

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(throw expression)
(Syntax)
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</pre>
 
</pre>
  
* The Parameter exeption can be any types (E.g. Number type, Array type, String type...)  
+
* The '''exception''' can be any objects (E.g. Exception object, Number object, Array object, String object...)  
  
 
=== throw expression ===
 
=== throw expression ===
 
  throw [expression]
 
  throw [expression]
  
* The '''expression''' can be any types (E.g. Number type, Array type, String type...)  
+
* The '''expression''' can be any objects (E.g. Exception object, Number object, Array object, String object...)  
 
* If throw is used without the '''expression''', it will be re-throw.
 
* If throw is used without the '''expression''', it will be re-throw.
  
 
== <span style="color:#a52a2a;">'''Examples'''</span>  ==
 
== <span style="color:#a52a2a;">'''Examples'''</span>  ==

Revision as of 13:23, 19 December 2011

Exception Handling (Error Runtime Handling)


An exception is an error occurs in the runtime (the excution) of program. The CGScript language uses the try/catch statement and the throw expression to implement the exception handling.

Syntax

try-catch statement

try {
   // codes that could throw an exception
}
catch (exception) {
   // codes that execute when exception-declaration is thrown in the try block
}
[catch (exception) {
   // code that handles another exception type
} ] . . . ]
  • The exception can be any objects (E.g. Exception object, Number object, Array object, String object...)

throw expression

throw [expression]
  • The expression can be any objects (E.g. Exception object, Number object, Array object, String object...)
  • If throw is used without the expression, it will be re-throw.

Examples