Difference between revisions of "Function class"

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(Created page with "'''Function : The function object'''   <span style="color:#a52a2a;">'''Constructors'''</span> *<span style="color:#000000;">'''(string functionName)''' - Create a ne...")
 
 
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'''Function&nbsp;: The function object'''
+
{{CGscriptClass_Template
 +
|Name=<nowiki>Function</nowiki>
 +
|Description=<nowiki>The function object</nowiki>
 +
|InheritsFrom=object|Constructors=
 +
{{CGscriptConstructors_Template|Parameters=
 +
{{CGscriptParameters_Template|Type=string|Name=<nowiki>functionName</nowiki>|Description=<nowiki>Name of the variable defined as a function</nowiki>}}
 +
|Description=<nowiki>Create a new function that will reuse an existing function</nowiki>}}
 +
|Methods=
 +
{{CGscriptMethods_Template|ReturnType=object|Name=<nowiki>Call</nowiki>|Parameters={{CGscriptParameters_Template|Type=params AnyType|Name=params AnyType|Description=}}
 +
|Description=<nowiki>Evaluate a function with positional parameters.</nowiki>}}
 +
{{CGscriptMethods_Template|ReturnType=object|Name=<nowiki>Invoke</nowiki>|Parameters=
 +
{{CGscriptParameters_Template|Type=array|Name=<nowiki>param</nowiki>|Description=<nowiki>The parameters given to the function mapped to the position used in the definition</nowiki>}}
 +
|Description=<nowiki>Evaluate a function with positional parameters.</nowiki>}}
 +
{{CGscriptMethods_Template|ReturnType=object|Name=<nowiki>Invoke</nowiki>|Parameters=
 +
{{CGscriptParameters_Template|Type=Dictionary|Name=<nowiki>param</nowiki>|Description=<nowiki>The parameters given to the function mapped to the names used in the definition</nowiki>}}
 +
|Description=<nowiki>Evaluate a function with named parameters.</nowiki>}}
 +
{{CGscriptMethods_Template|ReturnType=string|Name=<nowiki>ToString</nowiki>|Inherited=object|Description=<nowiki>The string representation of the object.</nowiki>}}
 +
|Properties=
 +
{{CGscriptProperties_Template|ReturnType=string|Name=<nowiki>ObjectTypeName</nowiki>|HasGetter=1|Description=<nowiki>The name of the type of object.</nowiki>}}
 +
{{CGscriptProperties_Template|ReturnType=TypeInformation|Name=<nowiki>TypeInformation</nowiki>|HasGetter=1|Inherited=object|Description=<nowiki>Get information about this class.</nowiki>}}
 +
}}
  
&nbsp;
+
==== <span style="color:#a52a2a;">'''Scoping of variables'''</span>  ====
  
<span style="color:#a52a2a;">'''Constructors'''</span>
+
<span style="color:#a52a2a;">'''Ex1:'''</span>  
 
 
*<span style="color:#000000;">'''(string functionName)''' - Create a new function that will reuse an existing function.</span>
 
 
 
&nbsp;<span style="color:#a52a2a;">'''Methods'''</span>
 
 
 
*<span style="color:#000000;">'''AnyType Call(Params AnyType)''' - Evaluate a function with positional parameters.</span>
 
*<span style="color:#000000;">'''AnyType Invoke(array parameter)''' - Evaluate a function with positional parameters.</span>
 
*<span style="color:#000000;">'''AnyType Invoke(Dictionary parameter)''' - Evaluate a function with named parameters.</span>
 
*<span style="color:#000000;">'''string ToString()''' - The string representation of the object.</span>
 
 
 
&nbsp;<span style="color:#a52a2a;">'''Properties'''</span>
 
 
 
*<span style="color:#000000;">'''string ObjectTypeName HasGetter'''&nbsp; - The name of the type of object.</span>
 
*<span style="color:#000000;">'''TypeInformation TypeInformation HasGetter'''&nbsp; - Get information about this class.</span>
 
 
 
&nbsp;
 
 
 
<span style="color:#a52a2a;">'''Scoping of variables'''</span>
 
 
 
<span style="color:#a52a2a;">'''Ex1:'''</span>
 
 
 
function a = function ()
 
  
 +
<source lang="javascript">object a = function ()
 
{
 
{
 
+
  number b = 1;
&nbsp;&nbsp; number b = 1;
+
  return true;
 
 
&nbsp;&nbsp; return true;
 
 
 
 
};
 
};
 +
print(b);            // Not work, get error: Undefined variable name: 'b'. @</source>
  
print(b);&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp; &nbsp; &nbsp;<span style="color:#006400;">&nbsp; // Not work, get error: Undefined variable name: 'b'. @</span>
+
<span style="color:#a52a2a;">'''Ex2:'''</span>  
 
 
<span style="color:#a52a2a;">'''Ex2:'''</span>
 
 
 
number i = 10;
 
 
 
function a = function () {
 
 
 
&nbsp; print(i);
 
 
 
&nbsp; print(b);
 
  
 +
<source lang="javascript">number i = 10;
 +
object a = function () {
 +
  print(i);
 +
  print(b);
 
};
 
};
 
 
number b = 20;
 
number b = 20;
 +
a.Call();          // 10 20
 +
Function f = new Function("a");  // Create a function f by using the constructor of this Function class
 +
f.Call();          // 10 20
 +
Function x =  a;
 +
x.Call();          // 10 20
  
a.Call();&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <span style="color:#006400;">&nbsp;// 10 20</span>
+
</source>
 
 
<span style="color:#a52a2a;">'''Ex3:'''</span>
 
 
 
number i = 10;
 
 
 
function a = function () {
 
  
&nbsp; print(i);
+
<span style="color: rgb(165, 42, 42);">'''Ex3:'''</span>
 
 
&nbsp; print(b);
 
  
 +
<source lang="javascript">number i = 10;
 +
object a = function () {
 +
  print(i);
 +
  print(b);
 
};
 
};
 
+
a.Call();             // Not work, get error: Undefined variable name: 'b'. @
a.Call();&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <span style="color:#006400;">// Not work, get error: Undefined variable name: 'b'. @</span>
 
 
 
 
number b = 20;
 
number b = 20;
  
<span style="color:#a52a2a;">'''Ex4:'''</span>
+
</source>  
  
number i = 10;
+
<span style="color:#a52a2a;">'''Ex4:'''</span>
 
 
function a = function (number i) {
 
 
 
&nbsp; print(i);
 
  
 +
<source lang="javascript">number i = 10;
 +
object a = function (number i) {
 +
  print(i);
 
};
 
};
 +
a.Call(100);                    // 100
 +
print(i);                      // 10
 +
Function f = new Function("a"); // Create a function f by using the constructor of this Function class
 +
f.Call(100);                    // 100
 +
print(i);                      // 10
  
a.Call(100);&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span style="color:#006400;">&nbsp; // 100</span>
+
</source>  
 
 
print(i);&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span style="color:#006400;"> // 10</span>
 
 
 
<span style="color:#a52a2a;">'''Ex5:'''</span>
 
 
 
number i = 10;
 
 
 
function a = function () {
 
 
 
&nbsp; number i = 100;
 
  
&nbsp; print(i);
+
<span style="color:#a52a2a;">'''Ex5:'''</span>
  
 +
<source lang="javascript">number i = 10;
 +
object a = function () {
 +
  number i = 100;
 +
  print(i);
 
};
 
};
 +
a.Call();        // Not work, get error:  Illegal variable re-declaration @</source> &nbsp;
  
a.Call();&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span style="color:#006400;"> // Not work, get error:&nbsp; Illegal variable re-declaration @</span>
+
<br>
 
 
&nbsp;
 
 
 
<span style="color:#a52a2a;">'''Recursion'''</span>
 
  
<span style="color:#a52a2a;">'''Ex1:'''</span>
+
==== <span style="color:#a52a2a;">'''Recursion'''</span> ====
  
function a = function (number i)
+
<span style="color:#a52a2a;">'''Ex1:'''</span>
  
 +
<source lang="javascript">object a = function (number i)
 
{
 
{
 +
if (i == 0) return;
 +
a.Call(i - 1);
 +
return i;
 +
};
 +
a.Call(49);            // Return 49
 +
Function f = new Function("a"); // Create a function f by using the constructor of this Function class
 +
f.Call(49);            // Return 49
 +
</source>
  
&nbsp;if (i == 0) return;
+
<span style="color:#a52a2a;">'''Ex2:'''</span>
 
 
&nbsp;a.Call(i - 1);
 
 
 
&nbsp;return i;
 
  
 +
<source lang="javascript">object a = function (number i){
 +
if (i == 0) return;
 +
a.Call(i - 1);
 +
return i;
 
};
 
};
 +
a.Call(50);          // get error because the maximum limit of recursion is: 49</source>
  
a.Call(49); &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp; &nbsp; <span style="color:#006400;">// Return 49</span>
+
<br>  
  
<span style="color:#a52a2a;">'''Ex2:'''</span>
+
==== <span style="color:#a52a2a;">'''Send function to Called Workflow'''</span> ====
  
function a = function (number i)
+
<span style="color:#a52a2a;">'''Ex1:'''</span>
  
{
+
<source lang="javascript">// IN FIRST WORKFLOW
 +
object x = function (number a, number b) {
 +
return a + b;
 +
};
 +
Workflow_call(37248984, {x});
  
&nbsp;if (i == 0) return;
+
//  IN SECOND (CALLED) WORKFLOW (Resource Id: 37248984)
 
+
array Workflow_parameters = Workflow_getParameters();
&nbsp;a.Call(i - 1);
+
return Workflow_parameters[0].Call(1,2);
 
+
// ------get result: 3---------</source><br> <span style="color:#a52a2a;">'''Ex2:'''</span>
&nbsp;return i;
 
  
 +
<source lang="javascript">// IN FIRST WORKFLOW
 +
number i = 10;
 +
object x = function (number a, number b) {
 +
return a + b + i;
 
};
 
};
 +
Workflow_call(37248984, {x});
  
a.Call(50);&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp; <span style="color:#006400;">// get error because the maximum limit of recursion is: '''49'''</span>
+
// IN SECOND (CALLED) WORKFLOW (Resource Id: 37248984)
 +
array Workflow_parameters = Workflow_getParameters();
 +
return Workflow_parameters[0].Call(1,2);
 +
// ------get result: 13---------</source>  
  
&nbsp;
+
<br>
  
<span style="color:#a52a2a;">'''Examples'''</span>
+
==== <span style="color:#a52a2a;">'''Examples'''</span> ====
 
 
function x = function (number a, number b, number c = 10)
 
  
 +
<source lang="javascript">object x = function (number a, number b, number c = 10)
 
{
 
{
 
+
  number d = 1;
&nbsp;&nbsp; number d = 1;
+
  return a + b + c + d + p;
 
 
&nbsp;&nbsp; return a + b + c + d + p;
 
 
 
 
};
 
};
 
 
number p = 10;
 
number p = 10;
 
+
&nbsp;
 
 
 
 
print(x.Call(1,2));
 
print(x.Call(1,2));
 
 
print(x.Call(1,2,3));
 
print(x.Call(1,2,3));
  
&nbsp;
+
object y = x;
 
 
function y = x;
 
 
 
 
print(y.Call(1,2));
 
print(y.Call(1,2));
 
 
print(y.Call(1,2,3));
 
print(y.Call(1,2,3));
 
+
&nbsp;
+
object z = new Function("x");         // remmember that new Function("x") NOT new function("x")
 
 
function z = new Function("x");&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <span style="color:#006400;">// remmember that new '''F'''unction("x") NOT new function("x")</span>
 
 
 
 
print(z.Call(1,2));
 
print(z.Call(1,2));
 
 
print(z.Call(1,2,3));
 
print(z.Call(1,2,3));
  
&nbsp;
+
object f;                             // will be empty
 
+
object ff;                           // get error because there is no default constructor
function f;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <span style="color:#006400;">// will be empty</span>
 
 
 
Function ff;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span style="color:#006400;">//&nbsp; get error because there is no default constructor</span>
 
 
 
&nbsp;
 
  
 
array paraArray_a = {1,2};
 
array paraArray_a = {1,2};
 
 
array paraArray_b = {1,2,3};
 
array paraArray_b = {1,2,3};
 
 
print(x.Invoke(paraArray_a));
 
print(x.Invoke(paraArray_a));
 +
print(x.Invoke(paraArray_b));</source>
  
print(x.Invoke(paraArray_b));
+
<br> <source lang="javascript">Dictionary dic1 = {"a": 1,"b": 2};
 
+
print(x.Invoke(dic1));                                     // 24
&nbsp;
+
 
 
Dictionary dic1 = {"a": 1,"b": 2};
 
 
 
print(x.Invoke(dic1));&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <span style="color:#006400;">// 24</span>
 
 
 
&nbsp;
 
 
 
 
Dictionary dic2 = {"a": 1,"b": 2,"c": 3};
 
Dictionary dic2 = {"a": 1,"b": 2,"c": 3};
 
+
print(x.Invoke(dic2));                                     // 17
print(x.Invoke(dic2));&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <span style="color:#006400;">// 17</span>
 
 
 
&nbsp;
 
  
 
Dictionary dic3 = {"c": 3,"a": 1,"b": 2};
 
Dictionary dic3 = {"c": 3,"a": 1,"b": 2};
 
+
print(x.Invoke(dic3));                                     // 17
print(x.Invoke(dic3));&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span style="color:#006400;"> // 17</span>
 
 
 
&nbsp;
 
  
 
Dictionary dic = {"para_1": 1,"para_2": 2,"para_3": 3};
 
Dictionary dic = {"para_1": 1,"para_2": 2,"para_3": 3};
 
+
print(x.Invoke(dic));           // will cause error because the keys in dictionary not the same as name of parameters which is defined in function x</source><br>
print(x.Invoke(dic));&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp; &nbsp;<span style="color:#006400;">&nbsp; //&nbsp;&nbsp;&nbsp; will cause error because the keys in dictionary not the same as name of parameters which is defined in function x</span>
 
 
 
&nbsp;
 
 
 
<span style="color:#a52a2a;">'''Send function to Called Workflow'''</span>
 
 
 
<span style="color:#a52a2a;">'''Ex1:'''</span>
 
 
 
<span style="font-size:10px;"><span style="color: rgb(0, 100, 0);">// IN FIRST WORKFLOW</span></span>
 
 
 
function x = function (number a, number b) {
 
 
 
return a + b;
 
 
 
};
 
 
 
Workflow_call(37248984, {x});
 
 
 
<span style="font-size:10px;"><span style="color: rgb(0, 100, 0);">//&nbsp; IN SECOND (CALLED) WORKFLOW (Resource Id: 37248984)</span></span>
 
 
 
array Workflow_parameters = Workflow_getParameters();
 
 
 
return Workflow_parameters[0].Call(1,2);
 
 
 
<span style="font-size:10px;"><span style="color: rgb(0, 100, 0);">// ------get result: 3---------</span></span>
 
 
 
<span style="color:#a52a2a;">'''Ex2:'''</span>
 
 
 
<span style="font-size:10px;"><span style="color: rgb(0, 100, 0);">// IN FIRST WORKFLOW</span></span>
 
 
 
number i = 10;
 
 
 
function x = function (number a, number b) {
 
 
 
return a + b + i;
 
 
 
};
 
 
 
Workflow_call(37248984, {x});
 
 
 
<span style="font-size:10px;"><span style="color: rgb(0, 100, 0);">// IN SECOND (CALLED) WORKFLOW (Resource Id: 37248984)</span></span>
 
 
 
array Workflow_parameters = Workflow_getParameters();
 
 
 
return Workflow_parameters[0].Call(1,2);
 
 
 
<span style="font-size:10px;"><span style="color: rgb(0, 100, 0);">// ------get result: 13---------</span></span>
 
 
 
&nbsp;
 
 
 
&nbsp;
 
 
 
[[Category:Data_Types_Literals_and_Variables]]
 

Latest revision as of 08:48, 2 July 2020

Function



The function object

Parent class

Inherits from object

Constructors

  • (string functionName "Name of the variable defined as a function") - Create a new function that will reuse an existing function

Methods

  • object Call(params AnyType) - Evaluate a function with positional parameters.
  • object Invoke(array param "The parameters given to the function mapped to the position used in the definition") - Evaluate a function with positional parameters.
  • object Invoke(Dictionary param "The parameters given to the function mapped to the names used in the definition") - Evaluate a function with named parameters.
  • (From object) string ToString() - The string representation of the object.

Properties

  • string ObjectTypeName { get; } - The name of the type of object.
  • (From object) TypeInformation TypeInformation { get; } - Get information about this class.


Scoping of variables

Ex1:

object a = function ()
{
   number b = 1;
   return true;
};
print(b);             // Not work, get error: Undefined variable name: 'b'. @

Ex2:

number i = 10;
object a = function () {
  print(i);
  print(b);
};
number b = 20;
a.Call();          // 10 20
Function f = new Function("a");   // Create a function f by using the constructor of this Function class
f.Call();          // 10 20
Function x =  a;
x.Call();          // 10 20

Ex3:

number i = 10;
object a = function () {
  print(i);
  print(b);
};
a.Call();              // Not work, get error: Undefined variable name: 'b'. @
number b = 20;

Ex4:

number i = 10;
object a = function (number i) {
  print(i);
};
a.Call(100);                    // 100
print(i);                       // 10
Function f = new Function("a"); // Create a function f by using the constructor of this Function class
f.Call(100);                    // 100
print(i);                       // 10

Ex5:

number i = 10;
object a = function () {
  number i = 100;
  print(i);
};
a.Call();        // Not work, get error:  Illegal variable re-declaration @

 


Recursion

Ex1:

object a = function (number i)
{
 if (i == 0) return;
 a.Call(i - 1);
 return i;
};
a.Call(49);            // Return 49
Function f = new Function("a"); // Create a function f by using the constructor of this Function class
f.Call(49);            // Return 49

Ex2:

object a = function (number i){
 if (i == 0) return;
 a.Call(i - 1);
 return i;
};
a.Call(50);           // get error because the maximum limit of recursion is: 49


Send function to Called Workflow

Ex1:

// IN FIRST WORKFLOW
object x = function (number a, number b) {
return a + b;
};
Workflow_call(37248984, {x});

//  IN SECOND (CALLED) WORKFLOW (Resource Id: 37248984)
array Workflow_parameters = Workflow_getParameters();
return Workflow_parameters[0].Call(1,2);
// ------get result: 3---------


Ex2:

// IN FIRST WORKFLOW
number i = 10;
object x = function (number a, number b) {
return a + b + i;
};
Workflow_call(37248984, {x});

// IN SECOND (CALLED) WORKFLOW (Resource Id: 37248984)
array Workflow_parameters = Workflow_getParameters();
return Workflow_parameters[0].Call(1,2);
// ------get result: 13---------


Examples

object x = function (number a, number b, number c = 10)
{
   number d = 1;
   return a + b + c + d + p;
};
number p = 10;
 
print(x.Call(1,2));
print(x.Call(1,2,3));

object y = x;
print(y.Call(1,2));
print(y.Call(1,2,3));
 
object z = new Function("x");         // remmember that new Function("x") NOT new function("x")
print(z.Call(1,2));
print(z.Call(1,2,3));

object f;                             // will be empty
object ff;                            //  get error because there is no default constructor

array paraArray_a = {1,2};
array paraArray_b = {1,2,3};
print(x.Invoke(paraArray_a));
print(x.Invoke(paraArray_b));


Dictionary dic1 = {"a": 1,"b": 2};
print(x.Invoke(dic1));                                     // 24
 
Dictionary dic2 = {"a": 1,"b": 2,"c": 3};
print(x.Invoke(dic2));                                     // 17

Dictionary dic3 = {"c": 3,"a": 1,"b": 2};
print(x.Invoke(dic3));                                     // 17

Dictionary dic = {"para_1": 1,"para_2": 2,"para_3": 3};
print(x.Invoke(dic));            //  will cause error because the keys in dictionary not the same as name of parameters which is defined in function x