Difference between revisions of "Function class"

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=== '''Function : The function object'''  ===
+
{{CGscriptClass_Template
 
+
|Name=<nowiki>Function</nowiki>
&nbsp;
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|Description=<nowiki>The function object</nowiki>
 
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|InheritsFrom=object|Constructors=
==== <span style="color:#a52a2a;">'''Constructors'''</span> ====
+
{{CGscriptConstructors_Template|Parameters=
 
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{{CGscriptParameters_Template|Type=string|Name=<nowiki>functionName</nowiki>|Description=<nowiki>Name of the variable defined as a function</nowiki>}}
*<span style="color:#000000;">'''(string functionName)''' - Create a new function that will reuse an existing function.</span>
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|Description=<nowiki>Create a new function that will reuse an existing function</nowiki>}}
 
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|Methods=
==== <span style="color:#a52a2a;">'''Methods'''</span> ====
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{{CGscriptMethods_Template|ReturnType=object|Name=<nowiki>Call</nowiki>|Parameters={{CGscriptParameters_Template|Type=params AnyType|Name=params AnyType|Description=}}
 
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|Description=<nowiki>Evaluate a function with positional parameters.</nowiki>}}
*<span style="color:#000000;">'''AnyType Call(Params AnyType)''' - Evaluate a function with positional parameters.</span>  
+
{{CGscriptMethods_Template|ReturnType=object|Name=<nowiki>Invoke</nowiki>|Parameters=
*<span style="color:#000000;">'''AnyType Invoke(array parameter)''' - Evaluate a function with positional parameters.</span>  
+
{{CGscriptParameters_Template|Type=array|Name=<nowiki>param</nowiki>|Description=<nowiki>The parameters given to the function mapped to the position used in the definition</nowiki>}}
*<span style="color:#000000;">'''AnyType Invoke(Dictionary parameter)''' - Evaluate a function with named parameters.</span>  
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|Description=<nowiki>Evaluate a function with positional parameters.</nowiki>}}
*<span style="color:#000000;">'''string ToString()''' - The string representation of the object.</span>
+
{{CGscriptMethods_Template|ReturnType=object|Name=<nowiki>Invoke</nowiki>|Parameters=
 
+
{{CGscriptParameters_Template|Type=Dictionary|Name=<nowiki>param</nowiki>|Description=<nowiki>The parameters given to the function mapped to the names used in the definition</nowiki>}}
==== <span style="color:#a52a2a;">'''Properties'''</span> ====
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|Description=<nowiki>Evaluate a function with named parameters.</nowiki>}}
 
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{{CGscriptMethods_Template|ReturnType=string|Name=<nowiki>ToString</nowiki>|Inherited=object|Description=<nowiki>The string representation of the object.</nowiki>}}
*<span style="color:#000000;">'''string ObjectTypeName HasGetter'''&nbsp; - The name of the type of object.</span>  
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|Properties=
*<span style="color:#000000;">'''TypeInformation TypeInformation HasGetter'''&nbsp; - Get information about this class.</span>
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{{CGscriptProperties_Template|ReturnType=string|Name=<nowiki>ObjectTypeName</nowiki>|HasGetter=1|Description=<nowiki>The name of the type of object.</nowiki>}}
 
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{{CGscriptProperties_Template|ReturnType=TypeInformation|Name=<nowiki>TypeInformation</nowiki>|HasGetter=1|Inherited=object|Description=<nowiki>Get information about this class.</nowiki>}}
&nbsp;
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}}
  
 
==== <span style="color:#a52a2a;">'''Scoping of variables'''</span>  ====
 
==== <span style="color:#a52a2a;">'''Scoping of variables'''</span>  ====
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<span style="color:#a52a2a;">'''Ex1:'''</span>  
 
<span style="color:#a52a2a;">'''Ex1:'''</span>  
  
<source lang="javascript">function a = function ()
+
<source lang="javascript">object a = function ()
 
{
 
{
 
   number b = 1;
 
   number b = 1;
Line 35: Line 35:
  
 
<source lang="javascript">number i = 10;
 
<source lang="javascript">number i = 10;
function a = function () {
+
object a = function () {
 
   print(i);
 
   print(i);
 
   print(b);
 
   print(b);
 
};
 
};
 
number b = 20;
 
number b = 20;
a.Call();          // 10 20</source><br>  
+
a.Call();          // 10 20
 +
Function f = new Function("a");  // Create a function f by using the constructor of this Function class
 +
f.Call();          // 10 20
 +
Function x =  a;
 +
x.Call();          // 10 20
 +
 
 +
</source>
  
 
<span style="color: rgb(165, 42, 42);">'''Ex3:'''</span>  
 
<span style="color: rgb(165, 42, 42);">'''Ex3:'''</span>  
  
 
<source lang="javascript">number i = 10;
 
<source lang="javascript">number i = 10;
function a = function () {
+
object a = function () {
 
   print(i);
 
   print(i);
 
   print(b);
 
   print(b);
 
};
 
};
 
a.Call();              // Not work, get error: Undefined variable name: 'b'. @
 
a.Call();              // Not work, get error: Undefined variable name: 'b'. @
number b = 20;</source>  
+
number b = 20;
 +
 
 +
</source>  
  
 
<span style="color:#a52a2a;">'''Ex4:'''</span>  
 
<span style="color:#a52a2a;">'''Ex4:'''</span>  
  
 
<source lang="javascript">number i = 10;
 
<source lang="javascript">number i = 10;
function a = function (number i) {
+
object a = function (number i) {
 
   print(i);
 
   print(i);
 
};
 
};
 
a.Call(100);                    // 100
 
a.Call(100);                    // 100
print(i);                      // 10</source>  
+
print(i);                      // 10
 +
Function f = new Function("a"); // Create a function f by using the constructor of this Function class
 +
f.Call(100);                    // 100
 +
print(i);                      // 10
 +
 
 +
</source>  
  
 
<span style="color:#a52a2a;">'''Ex5:'''</span>  
 
<span style="color:#a52a2a;">'''Ex5:'''</span>  
  
 
<source lang="javascript">number i = 10;
 
<source lang="javascript">number i = 10;
function a = function () {
+
object a = function () {
 
   number i = 100;
 
   number i = 100;
 
   print(i);
 
   print(i);
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a.Call();        // Not work, get error:  Illegal variable re-declaration @</source> &nbsp;  
 
a.Call();        // Not work, get error:  Illegal variable re-declaration @</source> &nbsp;  
  
<br>  
+
<br>
  
 
==== <span style="color:#a52a2a;">'''Recursion'''</span>  ====
 
==== <span style="color:#a52a2a;">'''Recursion'''</span>  ====
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<span style="color:#a52a2a;">'''Ex1:'''</span>  
 
<span style="color:#a52a2a;">'''Ex1:'''</span>  
  
<source lang="javascript">function a = function (number i)
+
<source lang="javascript">object a = function (number i)
 
{
 
{
 
  if (i == 0) return;
 
  if (i == 0) return;
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  return i;
 
  return i;
 
};
 
};
a.Call(49);            // Return 49</source>  
+
a.Call(49);            // Return 49
 +
Function f = new Function("a"); // Create a function f by using the constructor of this Function class
 +
f.Call(49);            // Return 49
 +
</source>
  
 
<span style="color:#a52a2a;">'''Ex2:'''</span>  
 
<span style="color:#a52a2a;">'''Ex2:'''</span>  
  
<source lang="">function a = function (number i)
+
<source lang="javascript">object a = function (number i){
{
 
 
  if (i == 0) return;
 
  if (i == 0) return;
 
  a.Call(i - 1);
 
  a.Call(i - 1);
Line 101: Line 116:
  
 
<source lang="javascript">// IN FIRST WORKFLOW
 
<source lang="javascript">// IN FIRST WORKFLOW
function x = function (number a, number b) {
+
object x = function (number a, number b) {
 
return a + b;
 
return a + b;
 
};
 
};
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<source lang="javascript">// IN FIRST WORKFLOW
 
<source lang="javascript">// IN FIRST WORKFLOW
 
number i = 10;
 
number i = 10;
function x = function (number a, number b) {
+
object x = function (number a, number b) {
 
return a + b + i;
 
return a + b + i;
 
};
 
};
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==== <span style="color:#a52a2a;">'''Examples'''</span>  ====
 
==== <span style="color:#a52a2a;">'''Examples'''</span>  ====
  
<source lang="javascript">function x = function (number a, number b, number c = 10)
+
<source lang="javascript">object x = function (number a, number b, number c = 10)
 
{
 
{
 
   number d = 1;
 
   number d = 1;
Line 137: Line 152:
 
print(x.Call(1,2,3));
 
print(x.Call(1,2,3));
  
function y = x;
+
object y = x;
 
print(y.Call(1,2));
 
print(y.Call(1,2));
 
print(y.Call(1,2,3));
 
print(y.Call(1,2,3));
 
   
 
   
function z = new Function("x");        // remmember that new Function("x") NOT new function("x")
+
object z = new Function("x");        // remmember that new Function("x") NOT new function("x")
 
print(z.Call(1,2));
 
print(z.Call(1,2));
 
print(z.Call(1,2,3));
 
print(z.Call(1,2,3));
  
function f;                            // will be empty
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object f;                            // will be empty
Function ff;                            //  get error because there is no default constructor
+
object ff;                            //  get error because there is no default constructor
  
 
array paraArray_a = {1,2};
 
array paraArray_a = {1,2};
Line 163: Line 178:
  
 
Dictionary dic = {"para_1": 1,"para_2": 2,"para_3": 3};
 
Dictionary dic = {"para_1": 1,"para_2": 2,"para_3": 3};
print(x.Invoke(dic));            //  will cause error because the keys in dictionary not the same as name of parameters which is defined in function x</source><br>  
+
print(x.Invoke(dic));            //  will cause error because the keys in dictionary not the same as name of parameters which is defined in function x</source><br>
 
 
[[Category:Data_Types_Literals_and_Variables]]
 

Latest revision as of 08:48, 2 July 2020

Function



The function object

Parent class

Inherits from object

Constructors

  • (string functionName "Name of the variable defined as a function") - Create a new function that will reuse an existing function

Methods

  • object Call(params AnyType) - Evaluate a function with positional parameters.
  • object Invoke(array param "The parameters given to the function mapped to the position used in the definition") - Evaluate a function with positional parameters.
  • object Invoke(Dictionary param "The parameters given to the function mapped to the names used in the definition") - Evaluate a function with named parameters.
  • (From object) string ToString() - The string representation of the object.

Properties

  • string ObjectTypeName { get; } - The name of the type of object.
  • (From object) TypeInformation TypeInformation { get; } - Get information about this class.


Scoping of variables

Ex1:

object a = function ()
{
   number b = 1;
   return true;
};
print(b);             // Not work, get error: Undefined variable name: 'b'. @

Ex2:

number i = 10;
object a = function () {
  print(i);
  print(b);
};
number b = 20;
a.Call();          // 10 20
Function f = new Function("a");   // Create a function f by using the constructor of this Function class
f.Call();          // 10 20
Function x =  a;
x.Call();          // 10 20

Ex3:

number i = 10;
object a = function () {
  print(i);
  print(b);
};
a.Call();              // Not work, get error: Undefined variable name: 'b'. @
number b = 20;

Ex4:

number i = 10;
object a = function (number i) {
  print(i);
};
a.Call(100);                    // 100
print(i);                       // 10
Function f = new Function("a"); // Create a function f by using the constructor of this Function class
f.Call(100);                    // 100
print(i);                       // 10

Ex5:

number i = 10;
object a = function () {
  number i = 100;
  print(i);
};
a.Call();        // Not work, get error:  Illegal variable re-declaration @

 


Recursion

Ex1:

object a = function (number i)
{
 if (i == 0) return;
 a.Call(i - 1);
 return i;
};
a.Call(49);            // Return 49
Function f = new Function("a"); // Create a function f by using the constructor of this Function class
f.Call(49);            // Return 49

Ex2:

object a = function (number i){
 if (i == 0) return;
 a.Call(i - 1);
 return i;
};
a.Call(50);           // get error because the maximum limit of recursion is: 49


Send function to Called Workflow

Ex1:

// IN FIRST WORKFLOW
object x = function (number a, number b) {
return a + b;
};
Workflow_call(37248984, {x});

//  IN SECOND (CALLED) WORKFLOW (Resource Id: 37248984)
array Workflow_parameters = Workflow_getParameters();
return Workflow_parameters[0].Call(1,2);
// ------get result: 3---------


Ex2:

// IN FIRST WORKFLOW
number i = 10;
object x = function (number a, number b) {
return a + b + i;
};
Workflow_call(37248984, {x});

// IN SECOND (CALLED) WORKFLOW (Resource Id: 37248984)
array Workflow_parameters = Workflow_getParameters();
return Workflow_parameters[0].Call(1,2);
// ------get result: 13---------


Examples

object x = function (number a, number b, number c = 10)
{
   number d = 1;
   return a + b + c + d + p;
};
number p = 10;
 
print(x.Call(1,2));
print(x.Call(1,2,3));

object y = x;
print(y.Call(1,2));
print(y.Call(1,2,3));
 
object z = new Function("x");         // remmember that new Function("x") NOT new function("x")
print(z.Call(1,2));
print(z.Call(1,2,3));

object f;                             // will be empty
object ff;                            //  get error because there is no default constructor

array paraArray_a = {1,2};
array paraArray_b = {1,2,3};
print(x.Invoke(paraArray_a));
print(x.Invoke(paraArray_b));


Dictionary dic1 = {"a": 1,"b": 2};
print(x.Invoke(dic1));                                     // 24
 
Dictionary dic2 = {"a": 1,"b": 2,"c": 3};
print(x.Invoke(dic2));                                     // 17

Dictionary dic3 = {"c": 3,"a": 1,"b": 2};
print(x.Invoke(dic3));                                     // 17

Dictionary dic = {"para_1": 1,"para_2": 2,"para_3": 3};
print(x.Invoke(dic));            //  will cause error because the keys in dictionary not the same as name of parameters which is defined in function x